Dunno if someone posted it, but I think its worth to reupload this trick.
19812 for z6 (ofc it may be different...)Yes is very cool but I ask for ID to build make this effect ;D
Yeah i know, that's what i did actually. Thanks.@2Rec can make two of the "flags" different if you want to script it to move great idea otherwise
Just a heads up: messing around with the z-order can break the autoborder feature. When two ground have the same z-order the autoborder feature doesn't know which ground to put on top of the other.This isnt really a creative tip but i think it belongs here anyways ^^
I know pro mappers hates the autobordering feature but I messed around with adding new sprites and then making rme extensions for them also. And I learned something that is useful for everyone using autoborders.
A tip for everybody who are using autobordering is that u can easily just change the value of "z-order" inside grounds.xml, this number is used to priortize what borders should come first.
For exampel this is what happens when u decrease the z-order of the sea ground. This is very useful if you want to use different borders and it doesnt take anytime at all to adjust.
Hello, I made this premium house, with 5 floors, elevator, I wanted to know if anyone knows if it is possible to do an action that goes up to the top floor. is to give it to a good player. Thanks, I hope you like it.
I have called it the rooted house!
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Great structures. Keep working ^^ and try auto-border off.Winchester Mansion !! If you go in ... you can even lose yourself ...
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6715 - 6718i know ist a wqrong thread, but i dont wanna start an extra thread for this….
i am now mapping a snowy area, but i cant find snow covered bushes and Little snow covered fir trees, anybody knows the ID???????