The Rebirth System
Is being adjusted! As previously mentioned by Sonless and Whynot, mages do not receive much of a boost from rebirthing. A fair trade, would be to make their damage output be multiplied when rebirthing (making them hit harder in term). This will happen for all vocations. So this update, we're going to have to adjust some current spells so you don't have top rank players one hitting level 500s. The rebirth system will NOT boost your damage for every reset you obtain, but you will receive a BONUS, ever couple ranks for working so hard. You will see a significant difference between a level 600 mage's damage, and a 600 mage rank 10's damage. But not extremely overpowered.
We are trying to keep a good balance, here, so do not expect to be sding for 1000 more per couple ranks, please. We're trying to be fair as possible.
There are some very advanced math formulas going into play when deciding how to implement the damage multipliers, therefore you may see Golem as a gamemaster soon. He will officially be in charge of keeping vocation balance in check.
More information is soon to be released.
Nightmares & Mages
Hahaha, this is a good one. Mages are doomed to hunt nightmares in groups in order to successfully level on them, and with their nightmare armor, this shouldn't happen! Nightmares damage will soon be lowered. (Don't worry, you'll still need the coat to fight them, definitely). I already have plans that should make this very plausible for mages, and.. less easy for knights (which pretty much rape them at the moment).
Capture The Flag
Should get fixed during this patch. Hopefully we can work something out.
Is there anything else that needs to be addressed?
Red