dunnish
New Member
- Joined
- Jun 18, 2009
- Messages
- 268
- Solutions
- 1
- Reaction score
- 2
Hello!
the viper star do to much damge.
the player hit arround 1k damge on mobs.
i dont remmber since it was long time ago i change this thing.
the viper star do to much damge.
the player hit arround 1k damge on mobs.
i dont remmber since it was long time ago i change this thing.
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_GREENSTAR)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 1, 1.5, 2)
local xCombat = createCombatObject()
setCombatParam(xCombat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
local condition = createConditionObject(CONDITION_POISON)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 4, 2000, -2)
addDamageCondition(condition, 6, 2000, -1)
setCombatCondition(xCombat, condition)
function onUseWeapon(cid, var)
local ret = doCombat(cid, combat, var)
if(ret == false) then
return false
end
local target = variantToNumber(var)
if(target ~= 0) then
-- chance to poison the enemy
local chance = math.random(0, 100)
if(chance > 90) then
ret = doCombat(cid, xCombat, var)
end
end
return ret
end