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TFS 1.X+ Elemental fields from map decaying

gudan garam

Advanced OT User
Joined
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Hi, so the elemental fields that were put on the map of my server are decaying when they shouldn't.

For example, the pits of inferno entrance:
On map editor:
1587942926117.png

In game:
1587942959489.png

What am I missing?
 
check out items.xml

XML:
    <item id="1487" article="a" name="fire field">
        [....]
        <attribute key="decayTo" value="1488" />
        <attribute key="duration" value="120" />
        [....]
    </item>
 
I had checked my items.xml and thought it was correct.

But for some reason, my map editor shows me an id different from the ones in-game.

I have fixed it by copying magicfields xmls from otlands main repo's items.xml.
 
if you're using global based on 7.7 leak, they used different field ids than us (swap decaying with non decaying in rme, ctrl+F to find all occurences, ctrl+shift+F to replace)
 
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