The thing is @
kay, if we remove utamo vita, everyone will die by noobs spamming exevo mort hur. Sure, the server has low-population right now, but what if we have 35+ players, and I decide to go to sewers with 10 people spamming spells. First off, I'm too slow with my energy ring to evade traps, and if I want the time boost, I'm dead in an instant. I do get your point of view, but basicly you're asking "make it easier for everyone to die".
@Kaspar
Ofc I want people to die on a war ot lol. I want intense and challenging mages fights in which one false step may cause you die. Not fucking endless knight vs knight duels lasting until one dies of boredom (that's basicly how it is atm when two utamo vita guys fight each other).
Also, it's bullshit everyone would die to noob spamms. I'm not asking to remove mana shield completly, but the spell. People can still put their infinite e-rings on and be safe. If they die a few times instantly, they will just do it. I don't see any problem here. It's all ok, but being safe and no-risk style should have its disadvantage too, to be balanced. That's why you should choose between time-ring for speed or e-ring for safety. Both would have its pros and cons, so it's up to you what style you choose. And for the best players the most effective would be switching them in the right time = adding another aspect of pvp for funnier, more intense and more skill requiring fights (atm this aspect doesn't exist, there's very few who play that way, much respect for them). Although you are not forced to play like that, if you feel it's too hard, you can still stay on mana shield all the time but lose a bit of speed. Think it's quite fair for everyone.
I don't know why you are so stubborn, I seriously don't see any possible negative consequent.
I also don't get why you guys take it as a "drastic change". Referring to
@ond and
@hsaN posts now. You proposed utamo vita to make you slower instead. But that's just what complete removal of the spell is all about. If utamo vita makes you slower to the point equal a guy with no time ring (in other words if utamo vita + t-ring equals no utamo and no t-ring) it's basicly the same and the spell would not make any sense to even exist then, because it would always be better to use e-ring, as it allows you to cancel your mana shield in order to gain the speed boost any moment, and it never ends in an unexpected moment and doesn't need to be renewed. So you might as well remove the spell for simplicity, and that's it. How is that more drastic?
What might help fix your guys' problem (exura sio and utamo vita) is what @
ond just mentioned above; lower the mana gain of mana fluids from 40-80 mana per usage, to 25-75 mana per usage. Does this sound like a good idea to you?
Think it used to be 20-75?
Anyway, I am all for lowering it, but 25-75 instead of 40-80 is just 50 vs 60 on average. It won't fix a shit.
Considering mana fluids don't cause exhaust here, you would have to put the values lower than it used to be in tibia, like 35 on average, then it would work maybe.
This could be fun actually, cause besides making it possible to drain one's mana with good aiming, it would also force people to depend more on uhs rather than vitas and grans.