skater pvp
Active Member
- Joined
- Aug 24, 2013
- Messages
- 96
- Reaction score
- 46
i will play maybe if some people join and the rates to lvl 90 are faster for war.
Server before started.
Money to agree from Donation Shop?
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People might has problem With client because it was abit complicated for few OS.Server before started.
Money to agree from Donation Shop?
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People might has problem With client because it was abit complicated for few OS.
But you had problem to connect because there is no bot working.
koval... you know I know all of your members in teamspeakwow, still people without hands didnt realize that he isnt botting?
and where he said he had problem with client? nice propaganda
It's a shame people didn't play here.
Here is some recommendations I think drove some people away..
Initially there was client problems which prevented a lot of people from even testing the server to begin with.
I think the extended mana for runes and ammunition was frowned upon, requiring extra levels for basic runes.
Regain was too fast, leveling was fast too but that is not always a bad thing because the long term rates looked relatively good.
I would recommend these changes to this server for starters..
Return mana requirements for runes to normal amount : Spending 500+ mana to make 1 sd is not encouraging. I understand increased mana rates allow people to still make them faster then normal, but the idea of spending so much mana to make a single rune is psychologically different. If anything, you should make runes less mana then normal (SD 220 -> 175 for 1x) with slightly lowered mana regain.
The mana expenditure for runes was heavily raised while instant spells for healing remained the same causing imbalance of UHs usefulness for example , while mana potions gave 100+ mana normally.
Paladin had to spend around 200 mana to make 10 bolts
It was a bad idea to compensate higher mana usage to pay off for higher leveling / skill rates.
Mana regain can balance all of those issues without having to manipulate spell requirements which changes a lot of stuff like what runes you can make at what levels.
Lower mana regain by around 20-30% : instant sustainability unbalances pvp when people can fight from the mana that is being regained during a fight. Fighting is a lot about preparation, being ready and not ready to fight makes a lot of difference in PVP and what supplies you have ready.
Its just a rough summary but I think it had a lot to do with it. You have to compare your gameplay to current servers which are enjoyed by the people, for example most servers have 2x rune charges for same mana cost AND buffed mana regain, and people love that because its faster, and more intense gameplay. Paladins dont have to worry about running out of bolts while hunting because they can conjure 100 in the time they shoot 25-50 and still have mana for sustainability like healing.
My suggestions for a successful server:
-Fix the client for everybody.
-Fix all minor bugs.
-Increase experience stages(similar to oldera.net stages but lower it after 111+)
-A restart, new date and a proper advertisement through OTServerlist.org.
At the moment the thing you have which other servers don't is an anti bot client coded by a very experienced programmer. Hopefully you guys don't give up as of yet.
This server is not a high rate, it's a mid rate. Classicus.org is open at the moment so why would people waste their time playing another mid rate, one with bugs and less players?
Stfu Syria Kid , If you dont have proof for someone dont say bot.koval... you know I know all of your members in teamspeak75% say he use elfbot, maybe not for aimbot always but elfbot is open if he is online.
And what? He bein a douhce why cant I be back?![]()