Paralyze is fine as it is.
Thats actually the best way to kill people on open battles(expect Gfbs, but its boring af). If ur not getting mwalled, its the faulth of your teammates.
Else I agree to like everything Original Player said.
Knights is good when:teamhunting, stack/defence battles, if you are trapped you are most likely going to die.
Paladin is good when: i would say pvm, sd dmg is low on 8.0, the only thing making it good is cheap hunts with manas & stars. sometimes on fight you cant even hit with stars cuz the range is to low. can be good in def battles too though.
Druid is good when: I would say team hunt, pvp overall with sio & paralyze, it's just insane.
Sorc is good when: it's below druid's ability to team hunt with. I mean a knight would rather have a druid then a knight. for the pvp part I believe the fact that ue is nerfed when it hit several people hurt it's potential to ue combo knights/paladins, even mages with mana shield which imo should be possible in 8.0 as the damage has been heavily reduced since 7.8-7.9? (?)
as for the gfb's I completely agree about nerfing it, its so boring to battle with gfbs..
Sure mages are needed in defence/stack battles to provide damage..
So right now the popularity of vocations on originaltibia is imo: 40% druid, 30% sorc, 15% knights, 15% paladins
This facts are war based, not online based.
Changing ue to it's normal value will be one way to break stack battles where players surround the hole. The damage should not be like 7.4 though!
Another suggestion:
put lower exp on rookgard or maybe a system that let you frag noob chars without getting unjust/15 minutes. If you are below protection level you shouldn't be able to mwall!
Signed, Original Player!