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General questions about ot development, server version, RME, client

DiegoGonzales

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Hello! A few days ago, I decided to start my own custom Open Tibia project. I’m new to this, but so far I’ve managed to compile the Mehah OTClient and set up a Docker Compose stack with TFS 1.7, MySQL, and MyAAC. I can connect locally using the 13.10 protocol and everything runs fine.

My next goal is to create a custom map, but I’ve run into compatibility issues with every RME fork and version I’ve tried. After countless errors, I finally got Canary Map Editor v4.0 (the OTBR build) running, but it seems tailored to the OpenTibiaBR server rather than TFS. Adding custom items and sprites, and converting between Canary and TFS formats, feels overly complicated. At one point I even had to copy files from the real Tibia client into the map editor just to make it work.

I’m wondering if using Tibia 13.10 might be too much for a custom project. I tried the older 10.98 format, but that won’t work with TFS 1.7. Almost every tutorial I’ve found is outdated or focused on different versions, so I’m not sure which direction to take. I’d like to keep the development process as simple as possible without sacrificing the newer features that modern server and client versions offer. Any advice or pointers would be greatly appreciated—and I’m sure other beginners would find them helpful too.
 
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