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[Germany] [8.0 custom] Flameria highrate 26th jan 19:00

Server Website/AAC
https://flameria.net/register.php
Server Address
flameria.net
Server Port
7171
Client Protocol
8.0

Xaviv

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you are weak leader, like most of server admins. listening to everything people will tell you just shows that you are not able to host anything.

just like tibiantis got hated for almost forever, everybody were telling that this server wont stand for week, he have now 400~~ players online.

why ? because gms didint give a shiet about idiots complaining to higher the rates, to give training monks, to let 1 mc etc

its only you who made this server, and only you should make your own terms.


not worth to play, why ?

1 and only main reason

ITS THIRD EDITION OF THIS SERVER, AND IT WAS JUST MONTH SINCE FLAMERIA IS ON OTLAND.
Its a high rate server first real edition, who cares for trainers... On these kidn of editions u get rid of bugs, get players faniliar and then you can develope something serious and good
 
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Flameria

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Added assassin stars to paladin npc in PH 100 gp per star. Will give you information regarding shiver arrows (AOE arrows) for paladins to be able to get along on ths.

And yes, Xaviv is right, this time around I watch it more like make the game with no issues at all cause now I have more then 10 opionions and people everywhere on the map who can find something if there is smething to be found.

Hope you get online and enjoy :) Currently there is no limit in trainers and yes I went against my own principle there but it was more because of the players I had when everybody else left me really couldnt stand to train solo while there was 5 players online therefor we added this. But a script will be implemented with 6 hours limits/24h per account.
 

TyploMontana

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dude please, at first edition u said that there was test server etc, now its third edition and u are saying that first two was for repairing bugs. instead say sorry and truth, u are lying to try clean yourself . another corrupted admin . bye
 

Janekk

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Ofcourse I had really negative attitude to Flameria OT but tried it and its fine, for sure now he is a lot of steps further Ishira for example.
There are no some huge bugs or gamechanging ones, for now there was no crashes what is big success.
People should just give it a chance not just criticize everything without real proofs.
No1 should take posts of guys like typlo serious. He is just here to criticize everything.

No crashes>ez high exp>ez high loot> why ppl dont give it a chance then??
 
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Flameria

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Flameria
Re-adjusted damages to become more balanced and not havin various outputs which differs more then 50~.
Altered exori hur/exori

Diagonal movement will be re-adjusted at server save, right now it floats too fast.
We are here to evolve ourselfs, to make negative kiddos become positive and help us reach our milestones and enjoying :)

It's quiet highrate loot/exp + I added a few low money prizes to "obvious" low level tasks.
Post automatically merged:

We are also lookin to implement a task manager which will make it alot easier for us to manage tasks and have your own input requirement.
 

TyploMontana

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Ofcourse I had really negative attitude to Flameria OT but tried it and its fine, for sure now he is a lot of steps further Ishira for example.
There are no some huge bugs or gamechanging ones, for now there was no crashes what is big success.
People should just give it a chance not just criticize everything without real proofs.
No1 should take posts of guys like typlo serious. He is just here to criticize everything.

No crashes>ez high exp>ez high loot> why ppl dont give it a chance then??
idk, maybe because people are sick of servers that gonna last max 2-3 weeks ?? and thats how this high rates works.
 
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Flameria

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Currently working on fixing some walking boosts, such as desert, white/black tiles etc, not working correctly.

Also working on updating the client making it easier for the customer to play.
1643711163541.pngtask_module.gif

Which one of these would fit in the most to our current client, all approaches are apperciated.

Flameria
 

Viktor

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I like how you approach ur server even if its not a big player base u keep making changes we want, keep it up buy a streamer and there u go u have a successfull server, tbh this version of flameria made many ppl re-think of what they said
 

Xnasion

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One of the best ots i ever played on. i dont understand how not more people would play on Flameria? i'll hope people will understand in the future how good this serve really is!
 

Xaviv

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One of the best ots i ever played on. i dont understand how not more people would play on Flameria? i'll hope people will understand in the future how good this serve really is!
Why, can you elaborate?
 

Xnasion

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Why, can you elaborate?
A very active hoster that wants to make changed of what people want and does not ignore anyone. A server with good ping and i like the high exp rate in the begining to get some lvls to hunt harder monsters witch makes it more fun to play.

easy to get cash. i love getting cash to make fun hunts instead of making runes all day just to make 1 or 2 hunts each week.
 

Viktor

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A very active hoster that wants to make changed of what people want and does not ignore anyone. A server with good ping and i like the high exp rate in the begining to get some lvls to hunt harder monsters witch makes it more fun to play.

easy to get cash. i love getting cash to make fun hunts instead of making runes all day just to make 1 or 2 hunts each week.
Agree
 
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Flameria

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Thanks alot for the nice comments guys, I apperciate it, this is for you, (For the players by the players)

  • Fixed movement issue, we're not using customized speed values anymore but rather original values for speed, too much issues on floor/tiles additions with the custom script.
  • Added a few new runes to the "instant buy" formula.
  • Re-adjusted damage of burst arrow.
  • Fixed a few loot issues, monsters not dropping items they should.
  • Added more variation to a few spell damages to not make a 100 mage have static damage output but some differences.
  • Optimized some database tables and queries.

Currently working on:
  • A task module for our client
  • A completely new city you can travel to with alot of additional hunting places/new monsters added.
  • NPC which gives you Nightmare Shield/Necromancer shield for x amount of demonic essences
  • More balanced meele damage output for knights.

Hope to see you swing by anytime soon guys!!! Have a great week.
 

Janekk

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Good ots but still no point to play with 5 ppl on empty server.
If NPC's from magic shops and tasks will be fixed in 100% its almost done.
 
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Flameria

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Good ots but still no point to play with 5 ppl on empty server.
If NPC's from magic shops and tasks will be fixed in 100% its almost done.
Thanks,
Regarding the npc issues, it was a few typos in the gen script for magic npcs which created some disorder not noticing a vary of numbers (1-3) of bp bought and gave you back 1 instead of your value in this range.

Task npc was erroed because of a few typos/not changed end value to the reward script as stated on the web. I think it should be fixed, if you find anything else be sure to hit me up and I'll fix it.
 
Last edited:

Xnasion

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what do you mean by
  • Re-adjusted damage of burst arrow. ?
did you change so they can be used by mage or what ? because paladins will never use it..
 

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