leonardocy
Member
hello guys i'm working in a dice script to a server 8.6 but i'm have an issue, i dont have way to get messages from default chat can anybody help me in this code?
@gugu15 are the author.
i'm only triying to modify for a ot 8.6.
This code is for dice, im trying to transform to System Based.
@gugu15 are the author.
i'm only triying to modify for a ot 8.6.
This code is for dice, im trying to transform to System Based.
Lua:
function diceSul()
diceSulth:setVisible(false)
if dicerScript == nil then
dicerScript = cycleEvent( function ()
if g_game.isOnline() then
local player = g_game.getLocalPlayer()
local pos = player:getPosition()
local clientTile = g_map.getTile({x = pos.x - 2, y = pos.y, z = pos.z})
-- local diceTile = g_map.getTile({x = pos.x, y = pos.y +1, z = pos.z}):getTopThing()
local tableTile = g_map.getTile({x = pos.x - 1, y = pos.y + 1, z = pos.z}):getTopThing()
local tablePos = g_map.getTile({x = pos.x - 1, y = pos.y + 1, z = pos.z}):getPosition()
local bp1 = {['x'] = 65535, ['y'] = 64, ['z'] = 0}
local bp2 = {['x'] = 65535, ['y'] = 65, ['z'] = 0}
local bp3 = {['x'] = 65535, ['y'] = 66, ['z'] = 0}
local bp4 = {['x'] = 65535, ['y'] = 67, ['z'] = 0}
local bp5 = {['x'] = 65535, ['y'] = 68, ['z'] = 0}
-- here is the problem
-- here is the problem
local mensagem = modules.game_console.msgHistory() -- here is the problem
-- here is the problem
-- here is the problem
function diceTile()
return math.random(6)
end
diceTile()
--local diceLow = {5792, 5793, 5794} --[[1, 2, 3]]
--local diceHight = {5795, 5796, 5797} --[[4, 5, 6]]
if getMyMoney() < 100 or getMyMoney() > 2700 then
scheduleEvent( function ()
if getMyMoney() < 100 or getMyMoney() > 2700 then
--g_game.move(diceTile, bp1, diceTile:getCount())
g_game.talk("Preciso sair, desculpe :/")
scheduleEvent( function ()
if getMyMoney() < 100 or getMyMoney() > 2700 then
g_game.forceLogout()
--cancelDice()
removeEvent(rodadado)
rodadado = nil
removeEvent(verificaDado)
verificaDado = nil
removeEvent(horaDePagar)
horaDePagar = nil
cancelAntiLixo()
tirandoLixo = nil
end
end, 5000)
end
end, 3000)
end
if clientTile:getTopCreature() == nil then
g_game.turn(North)
elseif clientTile:getTopCreature() ~= nil then
g_game.turn(West)
end
if clientTile:getTopCreature() ~= nil then
local apostador = clientTile:getTopCreature()
local apostadorName = apostador:getName()
if tableTile:getId() == 3043 then
local moneyOnTable = tableTile:getCount()
if tableTile:getCount() > 4 and tableTile:getCount() < 51 and mensagem == apostadorName..': l' then
if ((diceTile() ~= 0 and diceTile() ~= nil) and tableTile:getCount() > 4 and tableTile:getCount() < 51) then
aposta = moneyOnTable
antesMoney = getMyMoney()
g_game.move(tableTile, bp1, tableTile:getCount())
if rodadado == nil then
rodadado = cycleEvent( function()
diceTile()
depoisMoney = getMyMoney()
if verificaDado == nil and antesMoney < depoisMoney then
verificaDado = cycleEvent( function()
--local diceId = g_map.getTile({x = pos.x, y = pos.y +1, z = pos.z}):getTopThing():getId()
if diceTile() == 1 or diceTile() == 2 or diceTile() == 3 then
g_game.talk("Parabens, vc ganhou! Jogue Dnv!")
if horaDePagar == nil then
horaDePagar = cycleEvent(function ()
pagamento = (math.floor((aposta*70)/100)+aposta)
if tableTile:getId() ~= '3043' then
if player:getItem(3043):getCount() >= pagamento*1 and antesMoney < depoisMoney then
g_game.move(player:getItem(3043),tablePos, pagamento)
depoisMoney = nil
antesMoney = nil
aposta = nil
scheduleEvent( function()
local head = InventorySlotHead
local player = g_game.getLocalPlayer()
local hat = player:getInventoryItem(head)
g_game.use(hat)
end, 500)
elseif player:getItem(3043):getCount() <= pagamento*1 and antesMoney < depoisMoney then
local diferenca = (player:getItem(3043):getCount() - pagamento)
g_game.move(player:getItem(3043),tablePos, player:getItem(3043):getCount())
scheduleEvent( function ()
g_game.move(player:getItem(3043), tablePos, diferenca*-1)
aposta = nil
depoisMoney = nil
antesMoney = nil
scheduleEvent( function()
local head = InventorySlotHead
local player = g_game.getLocalPlayer()
local hat = player:getInventoryItem(head)
g_game.use(hat)
end, 500)
end, 500)
end
end
removeEvent(horaDePagar)
horaDePagar = nil
end, 1000)
end
removeEvent(verificaDado)
verificaDado = nil
modules.game_console.limpaDefault()
elseif diceTile() ~= 1 and diceTile() ~= 2 and diceTile() ~= 3 then
g_game.talk("Voce perdeu :/, tente dnv!")
removeEvent(verificaDado)
verificaDado = nil
modules.game_console.limpaDefault()
end
end, 1000)
end
removeEvent(rodadado)
rodadado = nil
end, 2000)
end
end
elseif tableTile:getCount() > 4 and tableTile:getCount() < 51 and mensagem == apostadorName..': h' then
if ((diceTile() ~= 0 and diceTile() ~= nil) and tableTile:getCount() > 4 and tableTile:getCount() < 51) then
aposta = moneyOnTable
antesMoney = getMyMoney()
g_game.move(tableTile, bp1, tableTile:getCount())
if rodadado == nil then
rodadado = cycleEvent( function()
diceTile()
depoisMoney = getMyMoney()
if verificaDado == nil and antesMoney < depoisMoney then
verificaDado = cycleEvent( function()
--local diceId = g_map.getTile({x = pos.x, y = pos.y +1, z = pos.z}):getTopThing():getId()
if diceTile() == 4 or diceTile() == 5 or diceTile() == 6 then
g_game.talk("Parabens, vc ganhou! Jogue Dnv!")
if horaDePagar == nil then
horaDePagar = cycleEvent(function ()
pagamento = (math.floor((aposta*70)/100)+aposta)
if tableTile:getId() ~= '3043' then
if player:getItem(3043):getCount() >= pagamento*1 and antesMoney < depoisMoney then
g_game.move(player:getItem(3043),tablePos, pagamento)
depoisMoney = nil
antesMoney = nil
aposta = nil
scheduleEvent( function()
local head = InventorySlotHead
local player = g_game.getLocalPlayer()
local hat = player:getInventoryItem(head)
g_game.use(hat)
end, 500)
elseif player:getItem(3043):getCount() <= pagamento*1 and antesMoney < depoisMoney then
local diferenca = (player:getItem(3043):getCount() - pagamento)
g_game.move(player:getItem(3043),tablePos, player:getItem(3043):getCount())
scheduleEvent( function ()
g_game.move(player:getItem(3043), tablePos, diferenca*-1)
aposta = nil
depoisMoney = nil
antesMoney = nil
scheduleEvent( function()
local head = InventorySlotHead
local player = g_game.getLocalPlayer()
local hat = player:getInventoryItem(head)
g_game.use(hat)
end, 500)
end, 500)
end
end
removeEvent(horaDePagar)
horaDePagar = nil
end, 400)
end
removeEvent(verificaDado)
verificaDado = nil
modules.game_console.limpaDefault()
elseif diceTile() ~= 4 and diceTile() ~= 5 and diceTile() ~= 6 then
g_game.talk("Voce perdeu :/, tente dnv!")
removeEvent(verificaDado)
verificaDado = nil
modules.game_console.limpaDefault()
end
end, 500)
end
removeEvent(rodadado)
rodadado = nil
end, 400)
end
end
end
end
end
end
--[[*]]
end, 2000)
end
Last edited: