Player based quests:
I just got the idea! And ofcourse I will make it!
To make Quest OTs properly live up to its name, players can create 100% custom quests. I am not sure about exactly how I intend to do this, but I think it sounds really neat.
Please come with suggestions to how I should shape this. Just to start off the suggestion wave I have something here:
A player will be able to create custom quests based on his own masteries. (or smt like that?)
Playername: !Create Quest "
Farmin the goods,
item, 10, spider silk,
item, 5, deserted egg,
monster, 15 noobinator,
reward,
item, 1, electric sword,
item, 15, platinum coin"
Playername: !Quest Invite "player2, Farmin the goods"
Player2: You have been invited to the custom quest [Farmin the goods] by [Playername]. Write !quest join "Playername, Farmin the goods" to accept the invite.
Player2: You have accepted the quest. Your mission is to deliver: blablanla... Your reward is: blablabla..
Playername: Player2 has accepted your quest. You will gain 1 quest reputation if he completes it.
And then ofc I have to try to make this non abusive, so etc a player who have learned to make custom quests can only make 1 quest each day, and try to figure out a way to encourage the player to give challenging, but not too hard quests.