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Hurdia 8.60, mid-exp server with a twist of RPG!

Will you play on Hurdia?


  • Total voters
    32

GarQet

Own3d!
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HURDIA.png

Hello dear players!
Are you tired from all the servers that provides the same things over and over again?
Time to break free from the monotony - this server will be the end of your boredom! Our server is precisely what you're looking for!

This server is full of professionalism, with plenty of new systems enabling the server to be extremely fun & enjoyable!
Ok? We will no longer beat around the bush about how our server is excellent, because everyone will be able to see this when it gets launched! Now we would like to know what you think about it, and if you have any advice/suggestions feel free to post them.

We would like to introduce few new systems like:
Talents system:

Every time you advance in level and/or when you buy a "talent token" you will recieve one "point" which you then can spend into one out of five specializations.
- Higher maximum of mana (1 point gives 0.5% of increase, you can max buy this specialization up to 50%)
- Higher maximum of health (1 point gives 0.5% of increase, you can max buy this specialization up to 50%)
- Higher damage (1 point gives 0.5% of increase, you can max buy this specialization up to 50%). Here is a important note though; the total increased amount of this talent is ˝ if the damage is dealed to a player)
- Possibility to make critical damage/spell (1 point giving 0.5% of increase, you can max buy this specialization up to 25%)
- Possibility to dodge damage (1 point giving 0.25% of increase, you can max buy this specialization up to 15%)

Critical talents:
16.png


Dodge talents:
15.png


Dungeon system:
You will fight against random amount of monsters & the map will also be containing a small amount of secrets of how to complete the dungeon. We introduced an NPC which can take four players to one out of four dungeons.
Everyone can use this service but you need to meet a few requirements:
- You need to be exactly 4 players in your party.
- You need to meet the required level to join the dungeon.
- Only the party leader can sign the group up for the dungeon.
- You need to have enough money to pay the joining fee.
Inside the dungeon, you'll face diffrent monsters and also bosses. All of the bosses in the dungeon has to be killed in order to complete it. Once the dungeon is completed you can ask the same NPC for a reward. When you join a dungeon with your party, the whole team gets a 3h long cooldown, while this cooldown is active you can not join the same dungeon again. While you are inside of a dungeon you can leave it with the teleport which is located near the start. This exit will give you a 12h long cooldown for being a "coward".

Outfit system:
We have introduced a new outfit system since we noticed that peoples like to get extra abilities while wearing an outfit. By default if you look at different servers, you see that every specific outfit has a specific ability. We gave up on this idea and instead we will give you the opportunity to improve your own outfit's abillity however you'd like to.
Every outfit have 2 addons, while getting a new addon you are able to buy a new "ability" for it. For example:
You've gotten a citizen outfit & for a special fee you can improve it. Examples of "abilities": 10% of max mana/health, +10 movement speed, +2 skill (shield, axe, sword, club, lagic level ect.), faster regeneration of mana/health.

The Old Maze system:
This system automatically creates a maze with a lot of different ways generated by script. The main mission is to find the exit of the maze within 30 minutes. It's a daily quest, so people can make it once per day. To participate in this type of quest you must gather up in a party and be exactly four people. The maze's do have a few "misleading places" which might easily kill the player. Additionally we added a few special chest into the maze's which can give you "rare items", but there is also a chance that these chests might worsen their situation, by creating additional difficulties.

Advanced event system:
We currently have about 10 automatic events! To join an event, you need to have an "Event coin" (which is lootable and buyable). Currently we have:
- Crown Event - Your objection is to walk on the "Crown" - that is an item which will randomly spawn in the event arena. When you have stepped on it, a counter from 150 starts. Your mission when you have the crown is to not die and drop the crown, because then the other players will try to take it by killing you. The one who has the crown when the time runs out, wins the event. When you die in this event you just get teleported back to the event temple, you do not "die". The reward is random.
- Last Man Standing - Your mission is to fight with each other until teleport get removed. If you will the last one in area you winning the event and getting random reward.
- Defend the King - Your main mission is to defend your team's King and kill enemies King. If team kill enemies King is getting random reward.
- Defend the Turret - This event's objection is for you to "Capture" the specific tiles that exists on the map. If your team has captured 2/3 tiles or more, the tower in the middle will create a "tapestry" on the building every three seconds, in your teams favour. The team which has the most created tapestries on the tower until the tower is full, wins the event.
- Survival Event - Your mission is to find health/antidote potions which is falling from the sky on the event area. Every second from that the event has started you will be getting damaged by poison (the damage is based on max health percent). During this event every spells/potions/runes are disabled. The player who survives the longest will automatically receive a reward for winning the event.
- Fire Storm - When the event starts there will fall fragments of meteorites from the sky. If you get hit by a meteor you will get kicked out of event. The one who survives the longest will automatically receive a reward for winning the event.
- Water Dragon - When the event starts Water Dragons will emerge from the water. If you get touched by a dragon you will get kicked out of event. The one who survives the longest will automatically receive a reward for winning the event.
- Chair Event - When the event starts you are walking automatically around 12 chairs, after X seconds you are able to walk again. Your main mission when you can walk, is to take a sit. Players who does not take a seat will get kicked out of the event. There are 12 rounds and after every round one chair gets deleted (if more players then one dont take a sit then the same amount of chairs gets removed). The one who survives the longest will automatically receive a reward for winning the event.
- Rush Event - The system randomly chooses two teams which must fight against eachother. Everyone who will die he will reborn in the temple belonging to his team. The match is continue up to 100 frags. Team which gain 100 frags getting a random reward.
- Zombie Event - When the event starts Zombies is going to spawn on the event area. If you get touched by a zombie you will get kicked out of event. The player who survives the longest will automatically receive a reward for winning the event.

Mini games:
- Snake Game - When the event starts four players are teleported to game area. Every player starting from other spot. Players moving automatically leaving behind the fires. Is someone step on fire or colidate of someone/something getting kick from game. The player who survives the longest will automatically receive special point in winning of this game.
- Tower Defense - One player can play on this game. Your main task is to defend castle by using special turrets. You must kill all thirty-six waves of monsters. You have only 25 lives - you can let the castle up to 25 monsters. If player will survive all waves automatically receive special point in winning of this game.
- Battle of the Boats - When the event starts twelve players are teleported to game area. Everyone need to take a sit in his boat. Twelve boats with full equipment (5x Bomb, 2x Ambush and 3x Life). Your goal is to eliminate the other players with bombs that you can get from the falling packages. All players must play in the arena, which is fenced water buoys. If player hit water buoy, stone or opponent's boat he loosing one life and he can't do nothing to time when his boat runs out of burn. Every few minutes fall from the sky a magical surprise package in which objects can be easy to kill enemies (bomb, ambush or life).

ELO system:
In order to make the Pvp more fun and interesting, we have introduced the "ELO-system". You will get your ELO rating from killing other people. The Starting value of ELO is 1200 and depending on the amount of ELO your opponent you killed has, you will recieve a specific value in increasal of your own ELO. ELO system is not working during any events.

14.png
 
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Exiva system.
Most Evolution servers nowaday's destroy the purpose of "Exiva" since it won't actually tell you where your target/enemy is. By using the "Exiva 'playername'", it will tell you the exact location of where he is.

For example; Exiva "GarQet
- GarQet is in the spawn of Dragon Lords (2).
17.png


It will be a lot more fun, rather than searching all of the spawn teleports(~200) in order to find your "enemy" to kill!


Some basic information
...

Hurdia.eu is an upcoming mid-exp server that will get released within short! Our server mainly focuses on the objective of having as much fun as possible. Since we want to make it as fun as possible we have decided to be different from other evo-servers.
Many of the current Evo-servers has for example; expensive donation castles, overpowered shop items, simply a bunch of pay2win features. Not at hurdia. We will offer you shop items that are fair enough, but still worth buying.
We do not have any private castles, we will sell VIP instead. This will make it a lot more fair in the sense that you might still get killed while you are hunting - and if you do not have VIP you will be doing just fine without it. This, along with all the new features & systems will make this server very fun and enjoyable for everyone. Lets dig deeper into what features our server will have.

Some information about quests
:
We currently have 25 quests on the server and we will be adding new ones very continously - so do not worry about this. However, our quests won't be "run & kill monsters - done". Our quests will be more thought through than that, (apart from the very easiest quests).
We will have a lot of hard quests where you will have to work as a team, use your brain and set up tactics. Do not worry though, no quests will not be "impossible", and "super-hardcore", but if the reward of the quest is good enough, you can be sure that it will definitely be hard, large, and require a team. Saying that, it will still be very fun to do quests.

Some information about quest rewards:
Our quests at Hurdia will be having different rewards for the sake of variation. Most of them will of course have items as a reward, however some quests will for grant you acces to different teleport rooms and some will even allow you to complete new quests.

Some information about spawns:
At Hurdia you will not have to worry about hunting-spawns being full. There are around 200 spawns here, and all of them are very large-sized. You will be doing just fine finding yourself a spawn to gain exp in!

Some information about pvp:
We will have PVP-Enforced in order to make it more fun - after all, who doesn't love PVP?
Also worth mentioning is that the level losses won't be too harsch, which will make people to take more risks which will lead to more PVP and a more fun server in general!

Some information about stages:
Regarding the stages, we are still working very hard on it, so that we can provide you with the best possible server. We strive to have it as where an average level is around 500-600. The tibia client we will use is 8.6.

Some screenshoots from game:
Quests:
1.png

2.png


Dungeon system:
3.png


Our city:
4.png


Automatic events:
5.png


Spawns:
6.png

9.png


Few traps in town:
7.png

TP Room:
8.png


Specific quests to use for example jungle section:
10.png


Old maze system:
11.png


Specific area which is available after finishing jungle quest:
13.png


Note! If you would like to join to our team we will be happy! We are looking for exprienced mappers, testers and stuff! If you still want just send us a private massege.

So prepare yourself for a great server with lots of fun, Hurdia.eu will be starting soon - and it will be here to stay!
We welcome any comments or suggestions you may have with the server, so please leave a comment :)
Yours team, Hurdia.eu!
 
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The project seems to look awesome! I am interested in joining it. I will send you a PM and we can discuss it further :)
 
Hi guys, we would like to discuss about our outfit system.
What do you think is the better option?

1. Using normal addon bonus system, where any outfit already has a "decided" super power?
[*] For example: Full citizen outfit gives you +2 speed, +100 MANA, +100 HP

2. Giving the players the option to buy their "abilities" from a NPC where the player will decide freely to which outfit he buy any ability.
[*] For example: You have citizen and want to buy +4 sword fighting, +2 SPEED, +2 SPEED (player choose all by himself - even warrior outfit can have distance bonus)

Which option do you prefer the most?
 
I didn't because it is 8.6 aka, easy bot era version, so there will be no rpg at all, only robots leveling up :/
Alright, I get you.
The main problem is that making server for players who want to play on latest version of Tibia is rly a small amount. Currently, as we see on otlists most of players prefer tibia 8.54 and 8.60. Ofc, I agree with "bot era version", but so many players prefer that way. Next argument to make server on this client is that all current project of low/mid-rate RPG server which are made from months/years going down immediately after start because of amount online players (1-10)...
Also, next argument is by making servers most administrators want to have smth like salary for his time which they spend on making server. If you get 10 peoples its not possible to get some cash.
However on our servers you will actually have a chance to KILL the botters - it is a lot harder to bot in our server since there are no donator castles compared to other servers. Also many spawns are not made for bot - there are a lot of floors/stairs in many of the spawns, will make it take longer to setup bot.
We allow bot, but we do definitely not try to make bot as "easy as possible" aka donator castle style. It is possible to bot on all of the clients out there, it is just a matter of time before someone creates a bot to the desired tibia client. However we are not focusing ONLY on cavebotting as you seem to think, we have lots of fun systems as we mentioned - for example dungeon systems and tasks for collect & kill.
It is indeed possible to bot, but you will have to check your bot because it is pvp-e and people will want to kill you.
To sum up, I understand you and other peoples which don't like "bot era version", but imo making server on latest client, spending on it so much time by making map from zero = wasting of life. Thats strong word, unpleasant but real...

#Topic
Welcome @GOD Wille in our team!
Today we will add few new screenshoot from game to show you how system works.

#Edit
ELO System:
14.png


Dodge talents:
15.png


Critical talents:
16.png
 
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[NEW!] Exiva system.

Most Evolution servers nowaday's destroy the purpose of "Exiva" since it won't actually tell you where your target/enemy is. By using the "Exiva 'playername'", it will tell you the exact location of where he is.

For example; Exiva "GarQet
- GarQet is in the spawn of Dragon Lords (2).
17.png


It will be a lot more fun, rather than searching all of the spawn teleports(~200) in order to find your "enemy" to kill!
 
Love the idea but what if the player is in city?
example: Wille is to the north-east.
or will it say
Wille is in city, if thats the case it will be alot harder to locate.
 
Love the idea but what if the player is in city?
example: Wille is to the north-east.
or will it say
Wille is in city, if thats the case it will be alot harder to locate.
If player will be in same area as player which we are trying to find it will says as standard exiva (Wille is on the North-East.)
 
If player will be in same area as player which we are trying to find it will says as standard exiva (Wille is on the North-East.)

Nice, what if you use the exiva in city & the player is located in a quest?
Will it say the name of the player+ the location?
"wille is in donation manarune quest"
 
Nice, what if you use the exiva in city & the player is located in a quest?
Will it say the name of the player+ the location?
"wille is in donation manarune quest"
In quests wont work, will just work for hunting spawns.
 
while u've made a good job of writing all this, it's really just another 8.6 evo server with really nothing interesting and simple features we've already seen in other servers - i'm sure it could be a fun server and it will have many players if advertisted well but nothing really worth discussing about
 
while u've made a good job of writing all this, it's really just another 8.6 evo server with really nothing interesting and simple features we've already seen in other servers - i'm sure it could be a fun server and it will have many players if advertisted well but nothing really worth discussing about
Thanks for your opinion. I partly agree, there are some things about this server that are considered as pretty "standard" features for an Evo server - however we do want to make it as fun as possible, suggestions from you guys are greatly appreciated. We actually aim to stick out from other Evolution servers, so that's why we are reaching out to you for you guys opinions regarding what we can do in order to make it better - but without destroying the "evo-feeling" :).

Subjects to discuss?
* The custom exiva system - opinions? - What do you think about this?
* The custom talents system - opinions? - Suggestions about any talent you would like to see?
* What features do you think is lacking in today's Evo's? Or are you just generally disliking these kinds of servers? If that's the case I can respect that - although I do think that you have played any evolution servers where anything could be more improved?
 
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