--Script made by Pitufo/Haifurer/ edited by S¥Ơ'яan..***
local config = {
[0] = { "Fist'UP!", 30}, -- 30 = variable[2] -- Animation effect
[1] = { "Club'UP!", 30}, -- 30 = variable[2] -- Animation effect
[2] = { "Sword'UP!", 30}, -- 30 = variable[2] -- Animation effect
[3] = { "Axe'UP!", 30}, -- 30 = variable[2] -- Animation effect
[4] = { "Distance'UP!", 30}, -- 30 = variable[2] -- Animation effect
[5] = { "Shield'UP!", 30}, -- 30 = variable[2] -- Animation effect
[6] = { "Fishing'UP!", 30}, -- 30 = variable[2] -- Animation effect
[7] = { "Magic'UP!", 30}, -- 30 = variable[2] -- Animation effect
[8] = { "Level'UP!", 30} -- 30 = variable[2] -- Animation effect
}
function onAdvance(cid, skill, oldlevel, newlevel)
local p = getPlayerPosition(cid)
addEvent(doSendMagicEffect, 100, p, 27)
addEvent(doSendMagicEffect, 500, p, 30)
addEvent(doSendMagicEffect, 900, p, 28)
addEvent(doSendMagicEffect, 1300, p, 29)
addEvent(doSendMagicEffect, 1600, p, 27)
for type, variable in pairs(config) do
if skill == type then
doCreatureSay(cid, ""..variable[1].." ["..newlevel.."]", TALKTYPE_ORANGE_1)
end
end
return TRUE
end