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New Assets-Editor

arthurluna

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I just received some wonderful news for the Otland community and other Otserver forums.
Arch-Mina will soon bring an update to Assets-editor that will leave the Tibia.spr and Tibia.dat files a thing of the past.
Below is the photo I received first hand.

It will be possible to import/export OBD and OTB files to appearances.dat, thus giving different possibilities for new projects.

Firstly, I want to thank Arch-Mina for her time and work with the community.

I'm looking forward to working on new projects with this update.
 

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I just received some wonderful news for the Otland community and other Otserver forums.
Arch-Mina will soon bring an update to Assets-editor that will leave the Tibia.spr and Tibia.dat files a thing of the past.
Below is the photo I received first hand.

It will be possible to import/export OBD and OTB files to appearances.dat, thus giving different possibilities for new projects.

Firstly, I want to thank Arch-Mina for her time and work with the community.

I'm looking forward to working on new projects with this update.
Nice!
 
That is Awesome!!
Can we check how the project is going? If Yes, where?
The project is in the hands of Arch-Mina, between work and free time he is updating the project, there are many changes that will be implemented, he will soon be updating the project on github so everyone can have access.

@SpiderOT
Post automatically merged:

Below is a print of the new convert, it converts SPR and DAT to appearances.dat, creates the assets folder just like in tibia.


 

Attachments

Last edited:
I just received some wonderful news for the Otland community and other Otserver forums.
Arch-Mina will soon bring an update to Assets-editor that will leave the Tibia.spr and Tibia.dat files a thing of the past.
Below is the photo I received first hand.

It will be possible to import/export OBD and OTB files to appearances.dat, thus giving different possibilities for new projects.

Firstly, I want to thank Arch-Mina for her time and work with the community.

I'm looking forward to working on new projects with this update.
How do i get all this information from every sprite??

{ "id": 100, "frameGroup": [ { "fixedFrameGroup": "FIXED_FRAME_GROUP_OBJECT_INITIAL", "id": 2, "spriteInfo": { "patternWidth": 4, "patternHeight": 4, "patternDepth": 1, "layers": 1, "spriteId": [ 159593, 159594, 159595, 159596, 159597, 159598, 159599, 159600, 159601, 159602, 159603, 159604, 159605, 159606, 159607, 159608 ], "isOpaque": true, "boundingBoxPerDirection": [ { "x": 0, "y": 0, "width": 32, "height": 32 }, { "x": 0, "y": 0, "width": 32, "height": 32 }, { "x": 0, "y": 0, "width": 32, "height": 32 }, { "x": 0, "y": 0, "width": 32, "height": 32 } ] } } ], "flags": { "bank": { "waypoints": 0 }, "unpass": true, "unmove": true, "unsight": true, "light": { "brightness": 3, "color": 156 }, "fullbank": true } }

In a single Json

Thanks for hard work! :D
 
Como obtenho todas essas informações de cada sprite?

{ "id": 100, "frameGroup": [ { "fixedFrameGroup": "FIXED_FRAME_GROUP_OBJECT_INITIAL", "id": 2, "spriteInfo": { "patternWidth": 4, "patternHeight": 4, "patternDepth": 1, "camadas": 1, "spriteId": [159593, 159594, 159595, 159596, 159597, 159598, 159599, 159600, 159601, 159602, 159603, 159604, 159605, 159606, 159607, 159608], "isOpaque": verdadeiro, "boundingBoxPerDirection": [ { "x": 0, "y": 0, "largura": 32, "altura": 32 }, { "x": 0, "y": 0, "largura": 32, "altura": 32 }, { "x": 0, "y": 0, "largura": 32, "altura": 32 }, { "x": 0, "y": 0, "largura": 32, "height": 32 } ] } } ], "flags": { "bank": { "waypoints": 0 }, "unpass": true, "unmove": true, "unsight": true, "light ": {"brilho": 3, "cor": 156 }, "banco completo": verdadeiro } }

Em um único Json

Obrigado pelo trabalho duro!:D
@SpiderOT
 
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