RazorBlade
Retired Snek
That was my only concern too xDWhy the dragon spawned (evolved) with no eyes? lol
That was my only concern too xDWhy the dragon spawned (evolved) with no eyes? lol
Well i have used it as a sketch, then made some own edits to the formulahttp://bulbapedia.bulbagarden.net/wiki/Damage maybe might give you some ideas
I never seen the point with surf, since you can fly over the water and also it would look like they run over the water with the current sprites.SURFFFFF WATERFALL!!!!!!!
you can just use the swimming sprite And just for special places i guess, such as quest or accessing to hidden areasI never seen the point with surf, since you can fly over the water and also it would look like they run over the water with the current sprites.
the catch system will be with the monster alive or dead?The spells are: a1, a2, a3 and etc... Well i think it's easier to see the opponents pokemon level that way. Well i will not make any minor details yet. I'm just after making big systems. As it now, the core is done.
*Call and callback is done.
*Order System [cut, rock smash, dig, light, blink, mount]
*Evoltuion System
*Level System
*Stats system
*Damage and Defense formulas
*Nickname System
*Spells System
*Passive System
What is left todo: "Pokedex", "Catch", "Duel Npcs" and "Others [Suggestions or i may get a idea.]"
Nah, i dont think this is a good idea.the catch system will be with the monster alive or dead?
an idea, when you will catch a monster that you can mount, for exemple the draptor, the item to catch will be the harness XD
more realistic...
when you "catch" a manta ray, when you is mounted underwater you will have the normal speed...
AH, and the teleport system?
to change the book item for the monster need to change the client I think...Cant you change the book icon into the Creature icon? And add the name before the You read the following part? (I dont know if that is cusmotizable)
yeah, better catch alive and the monster will have the hp that he had when was caught....Nah, i dont think this is a good idea.
Catch system will works for every kind of monsters with X items (pokeballs). And The monsters should be catch alive, and you get them on the item with the same HP as you catch it. It should have more % success with less % hp.
About teleport system. i'd do like catacombs teleporter with modalwindows. You can teleport to cityes if you have ever visited a temple / dp whatever. And it should be done through modalWindows