When i try with transperency option everything bugs to (!) again, and when i try extended option another error message comes up.Nah, I don't think it has to do with the transparency option then. Im not sure what could be the issue.
But my guess would be maybe there's too much of a difference between the 7.1 files and the 7.6 files (probably not but idk really) or you've reached the limit or items (This may be fixable by using the Extented option). Did you import Animations and Effects as well?
Did you check the bounty of supporting Object builder up to 10.76? :dAdobe Air FileStream Error #3013: File or directory is in use.
@Emky make sure that spr is not opened in another program.
When i try with transperency option everything bugs to (!) again, and when i try extended option another error message comes up.
I'm only importing the dat file, animation should come with it ?
Did you check the bounty of supporting Object builder up to 10.76? :d
hmm, i only had objectbuilder running, unless there was an hidden process i had.Adobe Air FileStream Error #3013: File or directory is in use.
@Emky make sure that spr is not opened in another program.
1k dollar?!?!?! Are you millionare?Yes, I plan to donate $1000, maybe some developer is interested in rewriting the app.
[huebr mode off]
Yes, I plan to donate $1000, maybe some developer is interested in rewriting the app.
[huebr mode off]
@EdMignari I have a question about a couple of your post on this thread and github. One is where you posted a link with some outfits in .obd format and the other one where you suggest to use the TibiaJS sprite extractor. My quess is that we should be able to use both things to import some of the latest outfits, however I'm having a hard time trying to get even 1. With that being said, here comes my question:
Using the animation editor, whats the sequence I would need to use for the outfit so it can get imported correctly? is it possible?
Hope you know what I meant, the problem is that when I create the "outfit" object and save it using the animator editor, then when I import it on the Object Builder as an outfit, the values for "Pattern X", "Animations", "Layers", etc. are not getting imported since they are not available on the animation editor or object viewer. I was thinking that there might be a trick or something to do this:
1- On the animator editor use the "correct" sequence of frames on the timeline and export it to a .obd file
2- Somehow, edit the obd file to inject the pattern x, animations, layers, etc values to it.
3- with that we will have a file, just like the ones you shared in the post I mentioned at the beggining.. a perfect obd ready to be imported.
so, any thoughts?
I'm using Apache Flex for UI, but the core is AS3. The open tibia always needs help:Mignari tem previsão pra poder att a ferramenta? Se precisar de ajuda mano, pode falar, sei que tu usa o flex pra desenvolver, mas se precisar de algum conhecimento de programação a mais em outras linguagens tipo C++, C#, C, java, action script é só falar
I'm using Apache Flex for UI, but the core is AS3. The open tibia always needs help:
c++ = TFS, OTC, RME
c# = ItemEditor, OpenTibia library.
AS3 = ObjectBuilder.
Hey guys, this tool exports obd files. It works for version 10.79. I will not create a new thread for it because it's only an emergency tool.
How to use it:
1-Add the dat/spr 10.79 in the 'Client' folder.
2-Click on 'Load' button.
3-Select the objects and click on 'Add'.
4-Click on 'Save' button.
The objects will be exported to 'Output' folder.
Note: It's slow because the outfits are converted in a single frame group, so I advise export a maximum of 20 outfits at a time.
It may have bugs, since it has not been extensively tested.
The obd file is version 1, so has not improved animations.
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