I just thinks its wierd that a 150 mage cant feel comfortable without manashield while having a single lvl 100 knight hitting him, it's pathetic u can get one hitted like that.
*Lower knights melee damage incl. the critical hit.
*Lower paladins dist damage incl. the critical hit.
*Lower the magic level rate and reset ALL magic levels to 0, like it is now people hit too hard with UE including SD, and the magic level is the reason for it, formula seems ok.
I want OT wars to be as similar to tibia as possible, any1 agrees?
EDIT: @Neon, I am happy! I played this OT for 1 ½ month and I'm still here aint I? These changes are needed for a MUCH better pvpsystem though, just my opinion
The facts are the following:
Knights have the advantage of hitting hard on a meelee. Althought, they first have to close to the target, or trap it.
Paladins have the advantage of hitting by distance, but they hit a lot worse as in rl tibia, also compared to knights assa stars hit way to low, and not stable.
Druids and Sorcerers have their speed, very stable hit of sd's and a uberhit of UE.
Compared all of this is that Mages hit way more stable and can combine their powers easily since they can control their hits. Knights and pally's can't control them, cuz once they hit nothing or like 50, and the other time like 500.
Compared to real tibia, paladins hit to low (if u look how they powered up the knights). Mages hit way to many with their sd's (sometimes like 400, that's like a UE in real tibia), also they hit like 400-700 depending on their level, which is way to much.
I think the vocations aren't really balanced as they are now, but that's just me.
If you cant outrun a 100 knight with a 150 mage you just simply have to find another game to play...
Okeeeey, you guys have reduced the dmg on exevo mas san.
Now fix assasin stars so you hit aloooot harder with them.
A fucking knight with a skilling wep hits more then a RP with ass stars.......................
<_<
Thanks Bye :**