Stellow
C++/C#/PHP/LUA
I have implemented a system on my server which on every experience stage update (character level up, event up/down) server query to retrieve a database value, which will be used to determine the next step on the script. Do you think would be more interesting creating a global variable, or this wouldn't hurt server performance?
Obs. Linux based, and database is local.
One reason I also ask this question, is because sometimes I check internal connections (for ddos purpose) and I see over 60 connections from 127.0.0.1, which I cannot track where they are coming from, if it is a script, website or something else, any ideas on this subject? If it affect anything or not?
Obs. Linux based, and database is local.
One reason I also ask this question, is because sometimes I check internal connections (for ddos purpose) and I see over 60 connections from 127.0.0.1, which I cannot track where they are coming from, if it is a script, website or something else, any ideas on this subject? If it affect anything or not?