No. Sometimes they instantly started stutter stepping, sometimes 1-2 steps (and maybe more sometimes, I don't remember).
I don't know whether there was a int rand(0, 2) function involved there though, or if there was other circumstances, but it was definitely
not a static 2 steps-unto-stutter-step-delay.
What strategy? Elaborate.
And no. CIP Monsters stopped (I believe) when they were first walking in one direction and then a different path towards player becomes shorter than the other paths, at which point it will stop and act like it's "considering - where do I go", and then which path it actually choose seemed to be at random (might be an algorithm for it, but to spectators it seems random enough and we probably wouldn't know how to replicate it).
This "delay" only shows up either if the monster is a ranged/keep distance monster, or if the monster is re-considering paths. Otherwise there's (apparently) no noticeable delay.
That's simply wrong. I don't know (remember) about CIPSoft Tibia prior to or beyond 7.7, but on Realots.net monsters had varying delay upon detection of low hp (at least as far as I can remember; you have me questioning myself, but I believe realistically that the chances for me to be wrong on this one is less than 20%).
I was actually playing originaltibia when you wrote and I read this.
You're right about one thing (also ironically you're wrong too); because originaltibia seem to have made monsters a int rand(0, 1) delay when monsters gets low hp
I think the monsters DO walk in predictable patterns though, but I'll have to logon and play again to confirm.
One thing I noticed is that amazons (ranged monsters) on originaltibia didn't seem to stutter properly. I don't remember how/why, though - will have to play again to confirm this as well.
Also, I haven't started hunting hard monsters to see how well they're programmed - also I don't care to be honest xD
Also, this discussion is pretty silly.
It's obvious that Ezzz is wrong about "OT monsters being superior" (how are OTs superior in
any way?), but if you want to prove yourself right or me wrong, just record a video playing on Tibianic Realots, it should be the real 7.7x still, right?