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RealOTs 7.7 Clone Project

Okay, I finally ended making all NPCs, 337 total. I just need to edit and end the small details, I'll leave huge quest npcs for when I'm doing that respective quest.

Total NPCs:

Code:
A Ghostly Woman
A Lost Soul
A Prisoner
A Strange Fellow									-> some quest values and conversation "hat" is undone in 7.7
A Sweaty Cyclops
A Tainted Soul
A Tortured Soul
A Wrinkled Beholder
Abran Ironeye
Adrenius
Ahmet
Al Dee
Albert
Aldo
Alesar												(Requires Quest Interface)
Alexander
Alia
Allen
Alwin
Amanda
Amber
An Apparition
An Old Dragonlord
Anderson
Anerui
Aneus
Angelina
Angus												(NOT MADE NO IDEA WTF THIS IS)
Arito
Arkhothep
Arnold
Aruda
Ashtamor
Asima
Asrak												(needs work in spells)
Avar Tar
Azil
Baa'leal											(Requires Quest Script)
Bambi Bonecrusher
Barbara
Bashira
Basilisk
Baxter
Beatrice
Benjamin											(Requires Quest Script)
Bezil
Billy
Blind Orc											(Completed - Requires work)
Blossom Bonecrusher
Bo'ques												(TO BE DONE)
Bonifacius
Boozer
Borkas
Bozo
Brasith
Brengus
Brewster
Briasol
Brodrosch											(Needs work for offer including quest with postman)
Bruno
Budrik
Bunny Bonecrusher
Busty Bonecrusher
Captain Bluebear									(* Needs postman quest)
Captain Fearless									(* Needs postman quest)
Captain Greyhound									(* Needs postman quest)
Captain Jack										(* Needs postman quest) (Requires Quest)
Captain Seagull										(* Needs postman quest)
Captain Seahorse									(* Needs postman quest)
Captain Sinbeard									(* Needs postman quest)
Carina
Carlson
Charles												(* Needs postman quest)
Chatterbone											(TODO: Sell spells)
Chemar												(Postman Quest)
Chephan
Chester Kahs										(Script is ugly)
Christoph											(Copy-Pasted)
Chrystal											(Requieres quest postman)
Cipfried											(Needs to put zero conditions)
Clark
Clyde	
Cobra												(All the quest part)
Cornelia
Costello											(Uncompleted, Requieres Quest)
Dabui
Dagomir
Dalbrect											-> NEED TRANSPORTATION TO ISLE OF THE KINGS UNDONE, REQUIRES PERMISSION QUESTS
Dallheim
Dane
Daniel Steelsoul
Dario												(needs work in spells)
Demon Skeleton NPC
Demonguard											 NO IDEA WHERE THIS IS
Dermot												(Requires quest postman, undone)
Digger
Dixi
Djema												(NEEDS EVERYTHING)
Donald McRonald
Dove
Duria
Dustrunner
Ebenizer
Edala
Eddy
Edoch
Edowir
Edvard
Elane
Elathriel
Elf Guard
Elvith												(Requires Quest)
Emperor Kruzak
Eremo
Eroth
Etzel
Eva
Fa'hradin											(Needs everything including quest)
Falk
Faluae
Feizuhl
Fenbala
Fenech
Ferks
Frans
Frodo
Gabel													(NEEDS EVERYTHING)
Gail
Galuna
Gamel
Gamon
Gorn
Graubart
Gregor
Grof, the guard
Gundralph
Gurbasch												(Requires Postman Price)
H.L.
Habdel
Hagor
Hairycles												(Requires Full Quest)
Halif
Hanna
Hardek
Harkath Bloodblade										(Might need work)
Haroun													(Requires Djinn Quest for Trade)
Harsky
Helor
Hofech
Hoggle
Hugo													(Requires Postman Uniform Quest)
Humgolf
Humphrey												(something weird)
Hyacinth
Imalas
Imbul
Irea
Ishebad
Ishina
Isimov
Iwan
Iwar
Jakahr													(Requires postman parcel offer decrease price)
James
Jean Claude
Jezzara
Jimbin
Julian
Karl
Kasmir													(needs marriage trash thing)
Kawill													(Requires set burning and poison conditions to ZERO)
Kazzan													(Needs to burn the player when insulting)
Kevin													(Needs full postman quest script)
King Tibianus
Kroox													(needs quest script)
Kulag, the guard
Lea
Lector
Lee'Delle
Leeland
Legola													(spells level might not work correctly for players :P)
Liane													(missing measurements quest stuff)
Lightfoot
Lily
Livielle
Lokur													(missing measurements quest stuff)
Lorbas
Lorek
Loria
Loui
Lubo													(missing some stable quest thing)
Lugri
Luna
Lungelen
Lynda													(needs marriage trash thing)
Maealil
Malor													(needs djinn quest script part)
Maria
Markwin													(needs quest work)
Marlene
Marvik
Maryza
Mehkesh
Melchior												(todo long story texts)
Memech
Mirabell
Miraia
Mortimer												(todo explorer society quest thing)
Morun
Mugluf
Muriel
Muzir
Myra
Nah'bob													(needs quest to trade with him)
Nelliem
Nemal
Nezil
Nielson
Noodles													(todo postman quest script part some sniff <item> things aswell)
Norbert
Norf
Norma													(Hacer que solo trabaje con premiums)
Nydala
Obi
Odemara
Old Adall
Oldrak													(myth quest to be done)
Olrik													(todo postman measurements quest)
Omur
Ormuhn
Oswald
Padreia													-> Necesita un quest de FOOTNOTE (id 211)
Partos
Pemaret													-> POSTMAN QUEST PRICE REDUCTION
Penny
Perac
Perod
Petros													(* Needs postman quest)
Phillip
Pino													-> Postman cost reduction
Puffels
Pydar
Queen Eloise
Quentin
Quero
Rachel
Rahkem
Rata'mari												-> need report quest with cheese (might be postman) no idea
Ray
Razan
Riddler
Robin
Roderick
Rodney
Rokyn
Romella
Rose
Rowenna
Rudolph
Sam
Sandra
Sarina
Scott
Seymour
Shalmar													-> MIGHT NEED SOME TESTING, EVERYTHING IS GOOD ALTHOUGH MIGHT NOT WORK 
Shanar
Shauna													-> must burn player when offend
Sherry McRonald
Shiantis												-> OFFER COAL BASIN ONLY TO PREMIUM
Shiriel
Shirith
Sigurd
Simon the Beggar
Skjaar
Smiley
Snake Eye												-> Must lose focus when not enough gold when trying to buy
Stutch
Suzy
Svenson
Sylvester
Talesia
Talphion												-> TO BE MADE :(
Tandros
Tesha
Tezila
Thanita
The Blind Prophet										(Needs Quest Script to teleport)
The Crone
The Gatekeeper
The Oracle
The Orc King											-> Necesita hacer conversación de la LAMP para atrapar a MALOR, poner algunos quests
The Queen of the Banshee								(Requires Quest Script)
Thomas	
Tibra													-> Might need some check ;D
Tim, the guard
Timur
Todd
Tokel
Tom
Topsy
Tothdral
Trimegis
Trisha
Tulf
Turvy
Ubaid													-> NEED MOST SCRIPT, AND CONVERSATIONS, IT'S PART OF BLUE/GREEN DJINNS
Ukea
Ulrik
Umar													-> NEED MOST SCRIPT, AND CONVERSATIONS, IT'S PART OF BLUE/GREEN DJINNS
Urkalio
Ursula
Uso
Ustan
Uzgod
Uzon													-> NEEDS A POSTMAN QUEST PART, WHEN TRAVELLING TO EDRON SET IT
Velvet
Vera
Vladruc
Wally													-> needs some quest might be postman
Walter, the guard
Warbert
Willard
William
Willie
Wyat
Wyda
Xed
Xodet
Yaman													-> REQUIRES POSTMAN QUEST AND EVERYTHING
Yanni
Yberius
Yoem
Yulas
Zaidal
Zebron
Zerbrus
Zoltan

Added Keys:

Code:
3012
Opens the door to the hellgate
(Elathriel)
Obtainable


4023
Opens the door to the teleport room in the desert dungeon quest
(Adrenius)
It is obtainable


4022
Opens the small door for key 4009
(Hagor)
It is obtainble

Added Storage Value:

Code:
18					Rookgaard's Doublet Quest (NOT SET)

From tomorrow on, with RealOTs release, I'll go ahead and start making map changes, including houses, then quests.

:p
 
You still have alot to do with your NPC's so it's not small details.
 
Damn by just watching that sheep video, i want to pause my project and continue my old school one xD
 
You still have alot to do with your NPC's so it's not small details.

Small details; NPCs that need to do some code fixing, add spells, just such small details. (ofc only to those that say that need this next to their name, otherwise it's 100% completed).

@Topic.

Added to Map:

Code:
Added all Houses in Thais and Thais Surroundings.
Added all books to Thais and Thais Surroundings.
Fixed and checked all Thais Spawn Creatures.

Trying to work on the ranged monsters path finding to match a better Tibia's behavior. It's hard with the code that's already built in, but possible.
 
Last edited:
Added all Venore houses with real names and rent.
Added all Venore, and surroundings text books.
Checked all Venore surroundings spawns.
Fixed and reworked monster chasing delay, it now works as accurated to real Tibia, the formula goes like this (Delay -> 1000 + monster Speed).
Fixed Summons debugging the game server, due to the path finding algorithm changes.

P.S;

Wanna know what would be beautiful? To someone host a clean CipSoft server just with a gamemaster and allow it to me to login to track every box, spawn, stuff ;D That would be great !
 
Last edited:
Added all Venore houses with real names and rent.
Added all Venore, and surroundings text books.
Checked all Venore surroundings spawns.
Fixed and reworked monster chasing delay, it now works as accurated to real Tibia, the formula goes like this (Delay -> 1000 + monster Speed).
Fixed Summons debugging the game server, due to the path finding algorithm changes.

P.S;

Wanna know what would be beautiful? To someone host a clean CipSoft server just with a gamemaster and allow it to me to login to track every box, spawn, stuff ;D That would be great !
You there, yes you. Who sits on the real cipsoft server. Yes. Give this man Ezzz the real deal. He deserves it. Then he can release it to all of us. Yes. Good.
 
Switches added:

Code:
Thais Lighthouse -> DONE
Demon Helmet -> Done

Storage Lists Added:

Code:
19					Ankrahmun Thalas Room (1) Requires this to be ZERO to get out of Thalas Room


20					Ankrahmun Tomb Something with Deathslicer, Ankrahmun Tomb Teleport (2) requires this to be > 0
21					Ankrahmun Tomb Something with Deathslicer, Ankrahmun Tomb Teleport (2) requires this to be > 0
22					Ankrahmun Tomb Something with Deathslicer, Ankrahmun Tomb Teleport (2) requires this to be > 0
23					Ankrahmun Tomb Something with Deathslicer, Ankrahmun Tomb Teleport (2) requires this to be > 0
24					Ankrahmun Tomb Something with Deathslicer, Ankrahmun Tomb Teleport (2) requires this to be > 0
25					Ankrahmun Tomb Something with Deathslicer, Ankrahmun Tomb Teleport (2) requires this to be > 0
26					Ankrahmun Tomb Something with Deathslicer, Ankrahmun Tomb Teleport (2) requires this to be > 0


27					Ankrahmun Omruc Room (1) Requires this to be ZERO to get out of Omruc Room
28					Ankrahmun Marhdis Room (1) Requires this to be ZERO to get out of Marhdis Room

Special Actioned Teleports Added (taken from movements.xml):
Code:
                <movevent event="StepIn" actionid="10001" script="teleport/Ankrahmun Tomb Teleport (1).lua" />
		<movevent event="StepIn" actionid="10002" script="teleport/Ankrahmun Thalas Room (1).lua" />
		<movevent event="StepIn" actionid="10003" script="teleport/Ankrahmun Tomb Teleport (2).lua" />
		<movevent event="StepIn" actionid="10004" script="teleport/Ankrahmun Omruc Room (1).lua" />
		<movevent event="StepIn" actionid="10005" script="teleport/Ankrahmun Mahrdis Room (1).lua" />
		<movevent event="StepIn" actionid="10006" script="teleport/Isle of Mists Entrance.lua" />
		<movevent event="StepIn" actionid="10007" script="teleport/Home Carlin.lua" />
		<movevent event="StepIn" actionid="10008" script="teleport/Home Thais.lua" />
		<movevent event="StepIn" actionid="10009" script="teleport/Home Port Hope.lua" />
		<movevent event="StepIn" actionid="10010" script="teleport/Home Ab'dendriel.lua" />
		<movevent event="StepIn" actionid="10011" script="teleport/Home Kazordoon.lua" />
		<movevent event="StepIn" actionid="10012" script="teleport/Home Venore.lua" />
		<movevent event="StepIn" actionid="10013" script="teleport/Home Ankrahmun.lua" />
		<movevent event="StepIn" actionid="10014" script="teleport/Home Edron.lua" />
		<movevent event="StepIn" actionid="10015" script="teleport/Home Darashia.lua" />
		<movevent event="StepIn" actionid="10016" script="teleport/Black Pyramid Exit.lua" />
		<movevent event="StepIn" actionid="10017" script="teleport/Draconia Exit (1).lua" />
 
Gamemasters can now use rope spots without a rope, and use shovel spots without a shovel.

Gamemasters are now very accurated to RealOTs.

I have also added all jungle doors.

Fixed rope script (took from 0.3.1 TFS).
 
Last edited:
Many new changes have been done to the core engine. I can tell you guys that it loads in less than 9 seconds (on my i5-3570k, HDD 5200 RPM), including the map, 19.9k creatures, and 337 NPCs. It's really fast. I've deeply checked through the code and everything seems stable.

There is one thing, the current core will save the characters everytime they logout and everything else on server save, I'm thinking about adding a feature to allow 2 databases, 1 as the live one, and a second one as the previous game state database.

What does this means?, it means that everytime the server launches the backup database will be merged with the live database, everything that happens on the server while running will be saved on the live database leaving the backup database with the state of the previously done server save.

This way we will have a CipSoft's like server save system and in case of hackers, bugs, or things found through the day in gameplay, we can do a simply reset. Clean the live database with the server not running, then restart the server, merging the old backup database with the live one.

Of course, this can remain as a feature that can be disabled at anytime.

Take a sneak picture of the website layout (It's based on the work of some dude on Website Applications forum, can't remember the name, but it's the only one in there ;P)


 
Last edited:
are you planning on launching it?

No, I'm in no way capable of hosting it. But if you are asking if I'm going to sell it / release it to the public, it's undecided yet, since it isn't done. I still need to do all the map scripts.
 
It looks Nice Ezzz, but by releasing it you will kill the oldschool community. We will see over 100 oldschool servers then, either you sell it or keep it.
 
It looks Nice Ezzz, but by releasing it you will kill the oldschool community. We will see over 100 oldschool servers then, either you sell it or keep it.

I'm aware of this issue, releasing this project will completely destroy TibiaNic and RealOTs. This project is the best 7.7 Tibia remake you will ever see.

Anyways, it's still undecided, simply because I'm not capable of hosting a Tibia server, also not capable of "selling" it since the economical and possibilities in Venezuela.
For when I end scripting the missing stuff in the game I'll have a decision.
 
You would be a very noble person to release your work. As stated, yes there would be lost of new old school servers.. but isn't that what a lot of people want? People love the old school days, so it would be nice to have more popping up for people to play. Keep up the great work, if you do end up releasing it I'll have to check out what all you've done.
 
Sick stuff, been looking for an OT that has the "Vocation Quest" NPCs fully working! Hope to see this around.
 
I'm aware of this issue, releasing this project will completely destroy TibiaNic and RealOTs. This project is the best 7.7 Tibia remake you will ever see.

Anyways, it's still undecided, simply because I'm not capable of hosting a Tibia server, also not capable of "selling" it since the economical and possibilities in Venezuela.
For when I end scripting the missing stuff in the game I'll have a decision.

Invite someone to join you, who is not only trustworthy, but capable of hosting your project.
 
Yes because a clone can destroy the original.....

>.>

A clone that can be edited in a 100% range compared to the 10% allowance to edit original.

And also a clone made in english and not in dutch like CipSoft server.

SURE TROLL.
 
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