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Compiling Remeres 1098 Doesnt support Transparency

Solution
Looking to see if there is anyone who could do some source edits to allow this.

Create a text file named "Tibia.otfi" (not .txt) and put inside your version folder.
E.g., C:\RME\data\1099\Tibia.otfi

This file's content should be something like that, according to your necessity:
Lua:
DatSpr
  extended: true
  transparency: true
  frame-durations: true
  frame-groups: true
Looking to see if there is anyone who could do some source edits to allow this.

Create a text file named "Tibia.otfi" (not .txt) and put inside your version folder.
E.g., C:\RME\data\1099\Tibia.otfi

This file's content should be something like that, according to your necessity:
Lua:
DatSpr
  extended: true
  transparency: true
  frame-durations: true
  frame-groups: true
 
Solution
Have you compiled the most recent sources or just downloaded it?
I have not compile anything no.
Create a text file named "Tibia.otfi" (not .txt) and put inside your version folder.
E.g., C:\RME\data\1099\Tibia.otfi

This file's content should be something like that, according to your necessity:
Lua:
DatSpr
  extended: true
  transparency: true
  frame-durations: true
  frame-groups: true
I had that file before and it didnt work either.

Well I guess nevermind, Rivers suggestions actually worked. I swore i tried this earlier and it didn't
 
Because the version I had when I downloaded was completely different from the one I got when I compiled.
It has a lot of new features etc.

Here's one I compiled yesterday, you can check it with VirusTotal.
Remere's Map Editor 2020-02-22

Alternatively go to git hub, download their sources and compile it yourself.

Maybe it has the features you need, currently using it myself.
 
It does but don't ask me how I made it because I'm terrible with object builder, remember spending a whole afternoon just to make a couple of water tiles transparent lol

Also you need the otfi file for RME

I wish RME could do just like OTC - a simple file that tells the client which tiles should have transparency without spr edits.
 
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