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[Request's Thread] RME Extensions

Sharp

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Rules:
You may ask for help on how to include them in your mapeditor.
Don't Post Infectious content.

A extension is in XML format
Also post which Version the Extension is for [Client 7.6, 8.5, 8.54 etc] So we may know which version of the Mapeditor it is compatible with.

Alternatively you can always copy/paste the info from a "CODE" below and paste into a .TXT [I Prefer Notepad] file saving it as a XML File

Here are the steps:
-> Open Notepad [This is what I use]
-> Copy the information from the CODE Posted by the user.
-> Paste the CODE into your Notepad Document.
-> File > Save As > "Name.xml" [Example: Plants.xml]
-> It should save in XML file format
-> Place this XML File into your RME Setup folder.
-> Usually this is: C:\Program Files\Remere's Map Editor [This is unless you changed some of the information required in the installation setup, or the directory. See RED at bottom.]
-> Open your Remere's Mapeditor and enjoy the extension.

Please note that if we cannot help you in installing these extensions, you can always visit the Remeres Mapeditor FAQ page which has a list of solutions and guides.
Here is the link: FAQ - Remere's Map Editor (RME) - An Open Source Map Editor for Open Tibia


Have Fun with your new extensions, and don't forget to post screenshots of your Mapping work in the Mapping Section.:peace:

<Note to Community> I use Windows, so I am not sure if it is different for Linux or other Operating Systems.
<Note to Moderator> I'm not sure if this is the correct forum, but I feel it suits this forum as it contains people requesting XML Files
 
Replacing Mountain Border.

ProgramFiles(Or, Where your editor's located)/Remere's Map Editor/data/8.54 Choose client version./borders.xml

Replace:

Code:
	<border id="1"> -- mountain edge border --	
		<borderitem edge="n"   item="891"/>
		<borderitem edge="w"   item="894"/>
		<borderitem edge="e"   item="892"/>
		<borderitem edge="s"   item="893"/>
		<borderitem edge="cnw" item="895"/>
		<borderitem edge="cne" item="896"/>
		<borderitem edge="cse" item="897"/>
		<borderitem edge="csw" item="898"/>
		<borderitem edge="dnw" item="899"/>
		<borderitem edge="dne" item="900"/>
		<borderitem edge="dse" item="901"/>
		<borderitem edge="dsw" item="902"/>
	</border>

Code:
	<border id="1"> -- mountain edge border --	
		<borderitem edge="n"   item="4456"/>
		<borderitem edge="w"   item="4459"/>
		<borderitem edge="e"   item="4457"/>
		<borderitem edge="s"   item="4458"/>
		<borderitem edge="cnw" item="4460"/>
		<borderitem edge="cne" item="4461"/>
		<borderitem edge="cse" item="4462"/>
		<borderitem edge="csw" item="4463"/>
		<borderitem edge="dnw" item="4464"/>
		<borderitem edge="dne" item="4465"/>
		<borderitem edge="dse" item="4466"/>
		<borderitem edge="dsw" item="4467"/>
	</border>

2zz6syg.png
 
Hello extencions rowers need the map editor 8.54 with floors and walls running, anyone of you could put the link?

Thanks:)

Sorry for my bad English =/
 
I've been getting tired of mapping and using the RAW palette, so here you go! I'll be adding some more soon-ish. These are actually 8.7 sprites, but RME is kind of odd in the fact that I'm mapping 8.7 sprites even though the map is "8.6."

Code:
<materialsextension name="Xanitex Adding Grounds" author="Xanitex" description="Adds brushes for awesomeness" client="8.60">
	<!-- Dark Ground Border -->
	<border id="134"> 
		<!-- Sides -->
		<borderitem edge="n"   item="11522"/> <!-- V -->
		<borderitem edge="e"   item="11523"/> <!-- < -->
		<borderitem edge="s"   item="11524"/> <!-- ^ -->
		<borderitem edge="w"   item="11525"/> <!-- > -->
		<!-- Corners -->
		<borderitem edge="cnw" item="11526"/> <!-- V> -->
		<borderitem edge="cne" item="11527"/> <!-- V< -->
		<borderitem edge="csw" item="11528"/> <!-- ^> -->
		<borderitem edge="cse" item="11529"/> <!-- ^< -->
		<!-- Rounded Edges -->
		<borderitem edge="dnw" item="11530"/> <!-- V> -->
		<borderitem edge="dne" item="11531"/> <!-- V< -->
		<borderitem edge="dsw" item="11532"/> <!-- ^> -->
		<borderitem edge="dse" item="11533"/> <!-- ^< -->
	</border>

	<brush name="dark ground" type="ground" server_lookid="11504" z-order="3500">
		<!-- Ground Types -->
		<item id="11505" chance="10"/>
		<item id="11506" chance="25"/>
		<item id="11507" chance="25"/>
		<item id="11508" chance="25"/>
		<item id="11509" chance="25"/>
		<!-- Call the borders -->
		<border align="outer" id="134"/>
		<border align="outer" to="none" id="134"/>
	</brush>
	
	
	<!-- Purple Ground Border -->
	<border id="135"> 
		<borderitem edge="n"   item="11478"/>
		<borderitem edge="e"   item="11479"/>
		<borderitem edge="s"   item="11480"/>
		<borderitem edge="w"   item="11481"/>
		
		<borderitem edge="cnw" item="11482"/>
		<borderitem edge="cne" item="11483"/>
		<borderitem edge="csw" item="11484"/>
		<borderitem edge="cse" item="11485"/>
		
		<borderitem edge="dnw" item="11486"/>
		<borderitem edge="dne" item="11487"/>
		<borderitem edge="dsw" item="11488"/>
		<borderitem edge="dse" item="11489"/>

	</border>
	
	<brush name="purple ground" type="ground" server_lookid="11490" z-order="3500">
		<item id="11490" chance="25"/>
		<item id="11491" chance="25"/>
		
		<border align="outer" id="135"/>
		<border align="outer" to="none" id="135"/>
	</brush>
	
	<!-- New Brown Roof -->
	<border id="136"> 
		<borderitem edge="n"   item="12177"/>
		<borderitem edge="e"   item="12178"/>
		<borderitem edge="s"   item="12137"/>
		<borderitem edge="w"   item="12179"/>
		
		<borderitem edge="cnw" item="12186"/>
		<borderitem edge="cne" item="12187"/>
		<borderitem edge="csw" item="12185"/>
		<borderitem edge="cse" item="12184"/>
		
		<borderitem edge="dnw" item="12182"/>
		<borderitem edge="dne" item="12183"/>
		<borderitem edge="dsw" item="12181"/>
		<borderitem edge="dse" item="12180"/>
	</border>
	
	<brush name="new brown roof" type="ground" server_lookid="12121" z-order="3500">
		<item id="12121" chance="1"/>
		
		<border align="outer" id="136"/>
		<border align="outer" to="none" id="136"/>
	</brush>
	
	
	<!-- New Red Roof -->
	<border id="137"> 
		<borderitem edge="n"   item="12126"/>
		<borderitem edge="e"   item="12127"/>
		<borderitem edge="s"   item="12125"/>
		<borderitem edge="w"   item="12128"/>
		
		<borderitem edge="cnw" item="12135"/>
		<borderitem edge="cne" item="12136"/>
		<borderitem edge="csw" item="12134"/>
		<borderitem edge="cse" item="12133"/>
		
		<borderitem edge="dnw" item="12131"/>
		<borderitem edge="dne" item="12132"/>
		<borderitem edge="dsw" item="12130"/>
		<borderitem edge="dse" item="12129"/>
	</border>
	
	<brush name="new red roof" type="ground" server_lookid="12115" z-order="3500">
		<item id="12115" chance="1"/>
		
		<border align="outer" id="137"/>
		<border align="outer" to="none" id="137"/>
	</brush>

	
	<!-- Slimy Ground No Border -->
	<brush name="slimy odd ground" type="ground" server_lookid="12322" z-order="110">
		<item id="12322" chance="1"/>
	</brush>
	
	
	<!-- Red Wall -->
	<brush name="Red wall" type="wall" server_lookid="11834">
		<wall type="horizontal">
			<item id="11834" chance="300"/>
			<item id="11836" chance="200"/>
			<item id="11842" chance="200"/>
			<item id="11847" chance="200"/>
			<item id="11848" chance="200"/>
			<item id="11849" chance="200"/>
			<item id="11853" chance="200"/>
			<item id="11854" chance="200"/>
			<item id="11855" chance="200"/>
			<door id="11911" type="normal" open="true"/>
			<door id="11911" type="normal" open="true"/>
			<door id="11911" type="locked" open="false"/>
			<door id="11911" type="locked" open="true"/>
			<door id="11911" type="quest" open="false"/>
			<door id="11911" type="quest" open="true"/>
			<door id="11911" type="magic" open="false"/>
			<door id="11911" type="magic" open="true"/>
			<door id="11908" type="hatch_window" open="false"/>
			<door id="11908" type="hatch_window" open="true"/>
			<door id="11908" type="window"/>
		</wall>
		<wall type="vertical">
			<item id="11833" chance="300"/>
			<item id="11838" chance="300"/>
			<item id="11840" chance="300"/>
			<item id="11844" chance="300"/>
			<item id="11845" chance="300"/>
			<item id="11846" chance="300"/>
			<item id="11850" chance="300"/>
			<item id="11851" chance="300"/>
			<item id="11852" chance="300"/>
			<door id="11913" type="normal" open="true"/>
			<door id="11913" type="normal" open="true"/>
			<door id="11913" type="locked" open="false"/>
			<door id="11913" type="locked" open="true"/>
			<door id="11913" type="quest" open="false"/>
			<door id="11913" type="quest" open="true"/>
			<door id="11913" type="magic" open="false"/>
			<door id="11913" type="magic" open="true"/>
			<door id="11909" type="hatch_window" open="false"/>
			<door id="11909" type="hatch_window" open="true"/>
			<door id="11909" type="window"/>
		</wall>
		<wall type="corner">
			<item id="11837" chance="1000"/>
			<item id="11839" chance="1000"/>
			<item id="11841" chance="1000"/>
			<item id="11843" chance="1000"/>
		</wall>
		<wall type="pole">
			<item id="11835" chance="1000"/>
		</wall>
	</brush>
	
	
	<tileset name="Cave">
		<terrain>
			<brush name="dark ground" after="bone wall"/>
			<brush name="dark cave water" after="dark ground"/>
			<brush name="purple ground" after="dark cave water"/>
			<brush name="slimy odd ground" after="purple ground"/>
		</terrain>
	</tileset>
	
	
	<tileset name="Roofs">
		<terrain>
			<brush name="new brown roof" after="blue marquee vertical"/>
			<brush name="new red roof" after="new brown roof"/>
		</terrain>
	</tileset>
	
	
	<tileset name="Town">
		<terrain>
			<brush name="Red wall" after="marble wall"/> 
		</terrain>
	</tileset>
</materialsextension>
 
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