local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatParam(combat2, COMBAT_PARAM_DISPEL, CONDITION_HASTE)
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(condition, 0.8, 0, 0.8, 0)
setCombatCondition(combat, condition)
local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 1)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)
function onCastSpell(cid, var)
if exhaustion.check(cid, 30030) then
return FALSE
else
return doRemoveCondition(cid, CONDITION_HASTE), doCombat(cid, combat, var)
end
end