*It's not possible to use potions from far now.
*Added new potion(Great Spirit Potion) to shops, only archers level 130+ can use it.
*Added demon oak quest.(North of avadon).
*Added Floxyrez Tower quest. (North of avadon).
*Extended a bit territory in premia, added quest(level 50) there. (West from demonic flare spawn).
*Manashield NOT receive additional damage anymore.
*Changed recovering power of ultimate mana potions.(250-320 instead of 300-400 without ability.).
*Decreaced expskill loss while dying(as many requested).
*Added CHAOS mode, for events.(mode where noone lose itemsexp while dying, for extra hardcore events).
*Added "Advanced Swift Foot" spell for Rangers(words:"utamo gran tempo san").
*Added "Advanced Sharpshooter" spell for Assassins(words="utito gran tempo san").
*Fixes: dungeon quest fixed, druid addon fixed(30 bear paws instead of 50), fixed mass lagging when player dying while casting spells, more small fixes...
*And finnaly, added reborn system. When player advancing to level 200(all who are already 200+, will be reborned after next level up, ask me about this, also I will add some extra experience, for wasted levels), he automatically getting reborned to level 20 with same skills as before. Hitpoints, manapoints and cap is almost same as standart ones at level 20(with small bonus).
Reborned vocation have chance to be advanced to +1 level of any ability(health potions mastery, mana potions mastery, deadly hit, blessed rain, ect). Also all reborned characters got additional bonuses. Wizards(fire, ice), Zealots(earth, energy) got 15% chance to absorb any damage from their elements; Same as Saints(holy), Shamans(death) got 25% to absorb their elements; Rangers(15%) and Assassins(10%), could evade from any physical attack; Destroyers got short speed bonus when targeting someone, and also they got small chance(5%) to absorb any physical attack while they are in fighting rage. Crusaders got 5% chance to reflect any damage to attacker, and also they can be healed twise when they need to survive.