Release date: Not set, but most likely around September when the new host-solution arrives
Fast info for lazy asses:BETA update-log at bottom of this post!
Client: Custom mixture
Hosted in: Sweden
Exp Info: Custom exp for levels
Type: PVP-Enforced + RPG
Map: Custom
Loot info: All loot of creatures are changed, so are the loot chance
Skill rate: can't compare to tibia.com
Website: GunCraft -Home
Little more detailed for people who like to read:
GunCraft is a pretty unusual 2D game, as you will understand once you try it.GunCraft is inspiered by both Tibia and Counter Strike, as reasoning
"Why can't CS be a RPG game? why can't I get stronger and level up?",
and same against Tibia with
"Why can't we have a game, based on PVP, but it's up to each player if he wants to stay for the kills, or go out in dungeons and get stronger that way".
That's how GunCraft was started.
Today, it's a BETA game of what I hope would be a pretty funny and interesting game that many players will come to like.
Anyhow, Lets get to the point, the game, how to play it.
This is how your skill bar will look like.
Higher skills = higher damage, of course.
The classic "mana bar" is used to display how much ammo you've got left to use.
1 gun shot = 1 ammo, 2 gun shots = 2 ammo, etc..
You can buy ammo above your temple position, the price of each bullet depends on your level.
You cannot give away or trade bullets, you can only refill your own.
Your ammo are ammo for all kind of shooting weapons.
PVP
When you kill team mates, you're not very nice, there's no reward for that.However killing people from the other team, will give you experience + money.
The higher level your target is, the more exp and money will you gain.
However if you're killing low levels while you're a pretty high level yourself, you will not gain anything.
Upgrade
If you want EQ and stuffs, you will have to enter dungeons, trying to loot it, or simply buying it from other selling people.
Value on items:
Items value is not exactly what they are on the original tibia.
The prices on items are decided on how rare they are, the more rare, the higher value in NPC prices.
Map
BETA 1.0 Map
This is the current map, not completed yet as you probably can see.BETA 1.0 Map
BETA 2.0 Map
But there's yet a lot of creatures to try out, you find them at the creature page.
Secrets
This game isn't just about kill and being killed, it's about mystery too!
There's no records on which creatures drop what, what quests exist and so on, you will just have to collect rumors and explore it for yourself, making the game a lot more interesting and funny to stay on.
For BETA testers!
Report all issues in this thread.Also ideas and thoughts are appreciated here!
I will only read constructive criticism, anything else I will ignore.
If you have nothing good to say, then close your mouth, or put out something constructive how you would like to see the issue fixed!
Suck as "Omg server sucks!", I'd appreciate if you could translate that to a constructive level so it would end up being "I got debugged east of depot, I don't know why but you should look in to it."
Thank you!
For moderators:
Is there something missing? or something that you find bad and should be here? PM me and I fix it at your request!
It's better that way than you just delete a thread and I keep creating it because I have no idea why.
BETA 2.0 update log:
Client:
*Fixed an outfit that had wrong position on the tiles (the character was placed 8 pixel south-east of a tile instead of the position it should have been in.)Client:
*Fixed an performance error that caused the client to debug when a game-master walks through closed-doors.
*4 out of 6 Grass-tuffs were useable (like clicking on a vial), that have been fixed (green and dried grass-tuffs)
*Made the 100-dollar bill to have a blue index color to make a bigger difference from the usual dollar.
Website:
*Level at death was updated as the level character is at the moment, even if the death was a month ago. changed to display the actual death at the time of death.*Added a daily kills-counter, that will put out the days statstics about which team made most kills (etc CT vs T, 13 - 9)
*Added server-status showing if game is online + how many players are online. Also statistics showing how many accounts that exist including how many active players there are + how many inactive players.
*Added 5 top level in a box.
*Added 5 latest deaths in a box.
*Updated the menu to be as "usual main menu" + menu below it to show category options, instead of having the "cheap" menu at left side of the webpage.
Game:
*Rifles are now two-handed weapons.*Some of the weapons ingame gave wrong exhaust information (Some weapons said their exhaust was for example 3 seconds, while it actually was 1.)
*Added an weapon exhaust when walking in stairs (After walking in stairs, you cannot atta monsters for 1.5 seconds, but you can still attack players!)
*Added more creatures:
-Smuggler
-Assassin
-Wild Warrior
-Bandit
-Dwarf
-Dwarf Soldier
-Dwarf Guard
-Dwar Geomancer
-Dwarf Watcher
-Dwarf High Soldier
-Dwarf Lord
-Dwarf Elder Lord
-Elf
-Elf Scout
-Elf Arcanist
*Added a lot of new areas around the entire map.
*Changed all the creatures loot on chances of looting and added more items possible to loot.
*Added a backpack seller ("Malmek", placed in center of Alvore, below the stair-hills)
*Changed Shotguns to actually act like shotguns (several bullets that could hit anything)
*Updated the attack-engine of weapons to work smoother and faster
*Added weapon exhaust while stair-jumping (you cannot attack creatures for 1.5 seconds after changing floor, but you can still attack players!)
and a lot more.. login and find out!
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