Altough the website doesn't seem to work for me. I do not know if it's only for me but it have been like this for 30 mins now
Welcome back!
I'm terrible sorry for that the BETA 3.0 has been delayed, mostly because BETA 2.0 has some bugs that's annoying when it comes to playing (etc shotgun skill doesn't raise m.m, the reason why players are offline and wait for 3.0)
The reason for the delay is simple, first off that I've become dad only 3 days ago, second that 3.0 is bigger than I expected it to be as release.
But nothing bad that doesn't have any good with it! BETA 3.0 is adapted to complete the playing experience!
Which means from 3.0, GunCraft could be a real game and not a BETA, but however that's NOT what's going to happen, I will continue having it on BETA level for a while.
a heads up, website and game will be down once I launch 3.0, it will take some time to install it to the host computer.
The main delaying thing is the database, brand new system that will force me to convert the current database into the new one (like I said I will not reset the server until the launch comes, so I put down some extra work, to get it right without people losing their "test" accounts)
I hope you understand and validate my delay.
I have no idea but I'll try to get ready for 3.0 as soon as possible!Sounds great!
Do you have a new estimated time?
BETA 3.0 Release said:BETA 3.0 Release
Website:
*Added posibility to change passwords of the account
*Activated domain "gun-craft.com" as the project GunCraft is getting more serious and are about to release in a very soon future!
Client:
*Fixed a failing terrorist-outfit
*Enabled dual-connection towards the login server(faster connection + less chance of packet-loss)
*Fixed a few graphic errors around items
Game:
*Added chock grenade (paralyzes creatures of an area).
*Added implode grenade (works like magic wall/wildgrowth).
*Added a new road and a few more houses in north-east Alvore.
*Added vocation system for melee weapons (Axe/Club/Sword -fighter), weapons work like the earlier knife.(Using another kind of melee weapon will reduce damage by 20%)
*Added funiture NPC above Alvore-CT temple.
*Changed items that "Alexander" and "Baltasar" offered.
*Added detail list of "Alexander" and "Baltasar" that you can ask them about (They will reply with their offers when you ask them for "buy", "sell", "trade" and more).
*Changed so you only have to say "refill" to "Alexander" and "Baltasar" when you want your ammo refilled (earlier you had to say: ammo -> refill -> yes)
*Fixed the switch-tiles flaw that made all switch-tiles to act like depot tile even if they were not there for that purpose.
*Completed the map around Alvore (floor+1)
*Fixed so that 1 million dollar says "1 000 000 dollar" instead of earlier "100 000" which was classed as a bug.
*Fine-tuned monster loots and added swords/axes/clubs as possible loot.
*Removed the earth-mountain east of Alvore to place a stone-mountain instead (Better fit).
*Fixed medicine kit to allow you to heal others than yourself.
Added creatures
-Witch
-Fire elemental
-Hero
-Demon
-Beholder
Added gang creatures:
-Castle Member
-Castle Warrior
-Castle Scout
-Castle Guard
House details
*Added an detection that will remove an owner of the house, if the owner are "missing" (for example, the owner may have been deleted but house remains)
*Added system that will remove house from a player if the player has been inactive for 30 days or more.
*Added "James the house master" which will sell you houses from ingame, you will understand how it works, once you talk to him!
*Fixed automatic house system to serve website with information about houses (Etc, name, size, owners, price, m.m)
*Fine-tuned house systems
When you sell a house, this will happen before you get it
-All items send to the depot of the houses-city.
-guest list and subowner list is removed
When you buy a house this will happens before you can access it
-left items are trashed
-guest list and subowner list are removed
There's a duplicated system for this to make sure it wont ever be possible that something goes wrong!
For example that there's players left in subowner list and you have no idea of checking it, might get you house-robbed anytime the previous owner find that out.
Prices depends on the house-size, small houses are cheap, while big guild halls can get very pricy!
When you sell a house, you will get 20% of the money back that you paid the house with.
Houses doesn't hold rents, but if you're inactive with the character that owns the house, you will lose it after a month.
Glitch fixes after BETA 3.0 said:-Fixed so medicine kit, chock grenade and sinkhole grenade remove charges properly when used.
-Fixed so medicine kit gives "heal power" when used (temporarily bug after system-change between 2.0 and 3.0)
-Added systems to allow automatic global saves(allowing the game to restart the hosting-machine on global saves)
Nice patch! I really enjoy everything in the new patch, esp the medicine packs and the shotguns! Also, i don't know how to buy house, i tried !buy code, !buy house etc.
You should definitely continue adding more monsters in the next patch, custom ones especially!
F.e new cyclops and elves!
Good Job!
Glitch fixes after BETA 3.0 said:-Fixed knife damage(the knife from 2.0 was not using same damages as the other new melee weapons and became OP).
-Fixed a stairbug above dwarven mountains.
-Fixed so shovel work properly.
-Axes show the effects of clubs, this has been fixed.
-Lowered weight of medicine kit from 20 oz to 5 oz.
-Lowered weight of grenades from 10 oz to 3 oz.
-Fixed a small issue with NPC "James the house master".