void Player::gainExperience(uint64_t gainExp)
{
if (!hasFlag(PlayerFlag_NotGainExperience) && gainExp > 0) {
if (staminaMinutes == 0) {
return;
}
uint64_t oldExperience = experience;
addExperience(gainExp * g_game.getExperienceStage(level), true, true);
}
}