Hello guys
Today I'll present you my newest project called "Ingame Manager"
It's a system completly written in lua, which uses the modalWindow functions from tfs 1.0.
So it's easy to implement and doesn't require any other programms or something else.
start menu: player list:
player options:
a few of the features implemented and working:
Info:
Ban Menu:
add item:
remove item:
add skills:
change town:
change access type:
There are still a few things on my todo list such as:
Once everything is 100% tested and has no flaws I'll make a pull request for it to be added to the official tfs 1.0 distro.
for now I just want to hear what I'm probably missing or what I could still add / do better.
I'm also currently looking for a few people with running servers (tfs 1.0 ofc) which would like to try this at their live server, as for now I don't want to publish the code as I can't tell if it's 100% flawless so I'd rather stick to some beta testing for now
kind regards, Evil Hero.
Today I'll present you my newest project called "Ingame Manager"
It's a system completly written in lua, which uses the modalWindow functions from tfs 1.0.
So it's easy to implement and doesn't require any other programms or something else.
start menu: player list:
player options:
a few of the features implemented and working:
Info:
Ban Menu:
add item:
remove item:
add skills:
change town:
change access type:
There are still a few things on my todo list such as:
Code:
IP Ban [DONE]
Namelock Player [IN WORK]
add everything which gets executed into a log file [LEAST PRIORITY]
unban player [IN WORK]
Administrate Monsters [IN WORK 75%]
Administrate NPCs [DONE]
Once everything is 100% tested and has no flaws I'll make a pull request for it to be added to the official tfs 1.0 distro.
for now I just want to hear what I'm probably missing or what I could still add / do better.
I'm also currently looking for a few people with running servers (tfs 1.0 ofc) which would like to try this at their live server, as for now I don't want to publish the code as I can't tell if it's 100% flawless so I'd rather stick to some beta testing for now
kind regards, Evil Hero.
Last edited: