The Forgotten Tibia

Togu

Active Member
Joined
Jun 22, 2018
Messages
142
Best answers
0
Likes
30
Location
Brazil
#22
New topic with free source code open project soon. Many things has changed.

What makes it different from The Forgotten Server 1.3?

* There are no vocations:
Everyone starts as a normal human being with 10 points to be distributed among the skills.

* There is no skill training:
It uses a system to advance skills by distributing points.

* All clubs, swords and axes damage are based on strenght.

* Distance weapons damage are based on strenght and dexterity.

* Two-handed melee weapons gives critical hit chance and critical hit damage.

* The more levels you get, less points you receive.

Skills
* Magic (+ magical damage)
* Vitality (+ health)
* Strenght (+ physical damage)
* Dexterity (+ walk speed, + attack speed)
* Faith (+ support spells, + rod damage - not implemented)
* Intelligence (+ attack spells, + wand damage - not implemented)
* Resistance (+ physical defence)
* Endurance (+ capacity, + health)

Custom Systems

* Dual Wield:
The player can use 2 weapons (for example: club and sword, axe and spear, sword and throwing knife). The player attack speed will be fixed in 200% but the damage will drop to 70%. Each combat turn the player will use one hand to defend and the other to attack.

* Auto Loot Gold:
The money dropped from monsters goes directly to the player.

* Special Skills for Items:
Items can give critical hit chance, critical hit damage, health leech chance, health leech amount, mana leech chance and mana leech amount.

* Quiver:
Distance weapons are loading ammo from container item in the arrow slot and there is a new container item called "quiver".

* Spells based on Faith and Intelligence:
There is no level and vocation requirement for spells. The more you raise faith and intelligence, more spells you get.
 

Worr

Well-Known Member
Joined
Jan 23, 2011
Messages
1,371
Best answers
0
Likes
297
Location
Sweden
#28
@Togu Perhaps the quiver could be held in the off-hand? (since all other classes can use torches except for paladins).

Also, how does it handle different ammo; is the first stack in the quiver used?
 

Togu

Active Member
Joined
Jun 22, 2018
Messages
142
Best answers
0
Likes
30
Location
Brazil
#29
@Togu Perhaps the quiver could be held in the off-hand? (since all other classes can use torches except for paladins).

Also, how does it handle different ammo; is the first stack in the quiver used?
The only way I can think now to do that is transforming two-handed distance weapons in one-handed. And that would change everything.

The ammo used is the first at the container.
 

Worr

Well-Known Member
Joined
Jan 23, 2011
Messages
1,371
Best answers
0
Likes
297
Location
Sweden
#31
@Togu Maybe ranged weapons could be 1-handed with restrictions on what your off-hand can hold (i.e only a quiver)?
 

Amiroslo

Guess who's back
Joined
Jul 28, 2009
Messages
6,563
Best answers
4
Likes
520
Location
Norway
#33
I like the project but I dont like your attitude. Keep your attitude this way and no one will bother helping you nor checking your project.
 

Togu

Active Member
Joined
Jun 22, 2018
Messages
142
Best answers
0
Likes
30
Location
Brazil
#34
I like the project but I dont like your attitude. Keep your attitude this way and no one will bother helping you nor checking your project.
My attitude at the moment is actually contributing to the community. I don't need help for nothing cause I'm not working with Tibia anymore. If somebody won't check it he is the one loosing I guess.

@Admin
Dead topic, close please.
 
Top