What makes it different from The Forgotten Server 1.3?
* There are no vocations:
Everyone starts as a normal human being with 10 points to be distributed among the skills.
* There is no skill training:
It uses a system to advance skills by distributing points.
* All clubs, swords and axes damage are based on strenght.
* Distance weapons damage are based on strenght and dexterity.
* Two-handed melee weapons gives critical hit chance and critical hit damage.
* The more levels you get, less points you receive.
Skills
* Magic (+ magical damage)
* Vitality (+ health)
* Strenght (+ physical damage)
* Dexterity (+ walk speed, + attack speed)
* Faith (+ support spells, + rod damage - not implemented)
* Intelligence (+ attack spells, + wand damage - not implemented)
* Resistance (+ physical defence)
* Endurance (+ capacity, + health)
Custom Systems
* Dual Wield:
The player can use 2 weapons (for example: club and sword, axe and spear, sword and throwing knife). The player attack speed will be fixed in 200% but the damage will drop to 70%. Each combat turn the player will use one hand to defend and the other to attack.
* Auto Loot Gold:
The money dropped from monsters goes directly to the player.
* Special Skills for Items:
Items can give critical hit chance, critical hit damage, health leech chance, health leech amount, mana leech chance and mana leech amount.
* Quiver:
Distance weapons are loading ammo from container item in the arrow slot and there is a new container item called "quiver".
* Spells based on Faith and Intelligence:
There is no level and vocation requirement for spells. The more you raise faith and intelligence, more spells you get.