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The Oracle 8.31 TFS Help

MagicHereos

Magic.org.pl
Joined
Nov 6, 2008
Messages
60
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0
Hello !
I need help with The Oracle, In my server (TFS) it doenst work.
I need Good The Oracle, for TFS 0.3 becouse, Oracle of TFS isnt work (and all of this forum)
Sorry for mitecake becouse i'm from Poland. But i learn English ;P
 
NPC: The Oracle

The Oracle

PHP:
<npc name="The Oracle" floorchange="0" walkinterval="0">
	<health now="150" max="150"/>
	<look typeex="1448"/>
	<interaction range="3" idletime="30">
		<interact keywords="hi" focus="1">
			<!--These are the keywords will trigger this interaction-->
			<keywords>hello</keywords>
			<keywords>greet</keywords>

			<response>
				<action name="script">
					<![CDATA[
						if(getPlayerLevel(cid)) >= 8 then
							selfSay(getCreatureName(cid) .. ", ARE YOU PREPARED O FACE YOUR DESTINY?")
							_state.b1 = (isPremium(cid) == TRUE)
							_state.topic = 1
						else
							selfSay("CHILD! COME BACK WHEN YOU HAVE GROWN UP!")
							_state.isidle = true
						end
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="yes" topic="1">
			<!--Premium account, b1 is set in above-->
			<response b1="1" text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, EDRON, THAIS, OR VENORE?">
				<action name="topic" value="2"/>
			</response>

			<!--Normal account-->
			<response text="IN WHICH TOWN DO YOU WANT TO LIVE: CARLIN, THAIS, OR VENORE?">
				<action name="topic" value="2"/>
			</response>
		</interact>

		<interact keywords="carlin" topic="2">
			<response text="IN CARLIN! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<action name="script">
					<![CDATA[
						_state.n1 = 2
						_state.topic = 3
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="thais" topic="2">
			<response text="IN THAIS! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<action name="script">
					<![CDATA[
						_state.n1 = 5
						_state.topic = 3
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="venore" topic="2">
			<response text="IN VENORE! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<action name="script">
					<![CDATA[
						_state.n1 = 1
						_state.topic = 3
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="edron" topic="2">
			<response text="YOU NEED A PREMIUM ACCOUNT IN ORDER TO GO THERE!">
				<!--Set the topic back to 2, ie. choose a new town.-->
				<action name="topic" value="2"/>
			</response>
			<!--b1: premium account, see <interact keywords="hi" focus="1"> where _state.b1 is is set.-->
			<response b1="1" text="IN EDRON! AND WHAT PROFESSION HAVE YOU CHOSEN: KNIGHT, PALADIN, SORCERER, OR DRUID?">
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<action name="script">
					<![CDATA[
						_state.n1 = 9
						_state.topic = 3
					]]>
				</action>
			</response>
		</interact>

		<!--If the player does not say any city, repeat our question-->
		<interact keywords="|*|" topic="2">
			<response b1="1" text="CARLIN, EDRON, THAIS, OR VENORE?"/>
			<response text="CARLIN, EDRON, THAIS, OR VENORE?"/>
		</interact>

		<interact keywords="sorcerer" topic="3">
			<response text="A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
				<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
				<action name="script">
					<![CDATA[
						_state.n2 = 1
						_state.topic = 4
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="druid" topic="3">
			<response text="A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
				<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
				<action name="script">
					<![CDATA[
						_state.n2 = 2
						_state.topic = 4
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="paladin" topic="3">
			<response text="A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
				<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
				<action name="script">
					<![CDATA[
						_state.n2 = 3
						_state.topic = 4
					]]>
				</action>
			</response>
		</interact>

		<interact keywords="knight" topic="3">
			<response text="A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!">
				<!--n2: 1 = sorcerer, 2 = druid, 3 = paladin, 4 = knight-->
				<action name="script">
					<![CDATA[
						_state.n2 = 4
						_state.topic = 4
					]]>
				</action>
			</response>
		</interact>

		<!--If the player does not say any profession, repeat our question-->
		<interact keywords="|*|" topic="3">
			<response text="KNIGHT, PALADIN, SORCERER, OR DRUID?"/>
		</interact>

		<interact keywords="yes" topic="4">
			<response>
				<!--n1: 1 = carlin, 2 = edron, 3 = thais, 4 = venore-->
				<!--n2: 1 = knight, 2 = paladin, 3 = sorcerer, 4 = druid-->
				<action name="script">
					<![CDATA[
						local pos = 0
						if(_state.n1 == 1) then
							pos = {x=32957, y=32076, z=7}
						elseif(_state.n1 == 2) then
							pos = {x=32360, y=31782, z=7}
						elseif(_state.n1 == 5) then
							pos = {x=32369, y=32241, z=7}
						elseif(_state.n1 == 9) then
							pos = {x=33217, y=31814, z=8}
						else
							selfSay("I DO NOT KNOW WHAT PROFESSION THAT IS, ASK THE GODS FOR GUIDANCE!")
							return
						end

						selfSay("SO BE IT!")
						doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

						if(doTeleportThing(cid, pos) == 0) then
							doPlayerSetTown(cid, _state.n1)
							doPlayerSetVocation(cid, _state.n2)
							doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
						end
					]]>
				</action>
				<action name="idle" value="1"/>
			</response>
		</interact>

		<interact keywords="bye" focus="0">
			<keywords>farewell</keywords>
			<response text="Good bye. Recommend us, if you were satisfied with our service."/>
		</interact>

		<interact event="onBusy">
			<response text="WAIT UNTIL IT IS YOUR TURN!">
				<action name="addqueue" value="|PLAYER|"/>
			</response>
		</interact>

		<!--This event triggers if the player goes to far away from the npc/logout/idle timeout-->
		<interact event="onPlayerLeave" focus="0">
			<response text="COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!"/>
		</interact>
	</interaction>
</npc>
 
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