Eiffel
EternumOT Mapper/Designer
Thanks, yea i agree, it's not for most, thus why 90% of custom developers left ot community.
No. Custom Developers didn't leave because of criticism. Nor did they leave because it's more work.
Real Map servers are abundant because there's a large community that doesn't want to learn, they want something that's quick to pick up and play. These servers usually revolve around warring with teams, so they don't want to learn about new items or new things, they don't have much time so they bot and war whenever they can actually play.
That's vastly different from the community of players who want something entirely new. I consider myself one of them. The CUSTOM RPG community wants a server that is different. These types of players are usually those who liked Tibia and it's intricacies but are bored of that and want a new experience. Obviously it requires more work, and since the group is smaller, they tend to be more vocal since most Custom servers don't have such high amounts of players. And usually, those players stick to the server for awhile, where as Real Map servers pop up every other week and repeat the same process of botting and warring.
The reason Custom Developers seem few and far between is because the playerbase for Custom OTs doesn't seem worth the work. That's why you only see very passionate people making their Custom Servers, where as anyone can launch a Real Map OT.
But this doesn't mean the way you handled all the criticism and feedback people gave you was the correct way. If you wanted something easy, go make a Real Map server. I can honestly say nothing of value was lost with or without your contribution to the OT community. Not because the server was a flop in most peoples eyes, but because you didn't care to learn from your mistakes and kept repeating them literally every update. And instead of owning up to it, you cry that the players are the reason Custom OTs are dying.
Just my two cents.