Its not worth it for higher levels to sell anything to players. A small fix would be to add certain items to quests that would make it able for people to gain some eq without having to just grind creature products until they could afford to buy something. This also assumes that higher levels have time to give a shit and sell stuff thats barely worth their time.
Crusader helmet, orc fortress, black knight, mad mage, noble armor and naginata could all be added back to quest rewards and given a % chance of rewarding uncommon/rare/epic/legendary items.
This would not interfere with the economy in any way as those items would never be stronger than what you could loot.
Having 1 chance of getting an item like that over killing 1000 of monsters and getting 10-20 of them would not be the same.
Its just a suggestion and far from flawless, but you need to understand that balancing this is hard to do considering all the changes that have been made already and the fact the server has been running for a month. I would rather use this version as an example of what not to do and in the next version revamp the entire tier/looting system.
I am not sure but I believe everyone would be far better off if there were less emphasis on what creatures you kill in order to loot a tier X item.
You could add that any creature above 200 exp has a X.X% chance of dropping a tier Y item, and the chance increases with the strenght of the creature. Giving a Dragon 0.1% chance of dropping a tier 2 item would not change much if it meant that Demons had a 1% chance of dropping them.
Like I said its really hard to balance these things out as you have learned and everyone has an opinion on what is the right way.
But I think you have enough data to see that it is currently not working. Draw conclusions from checking trade chat and seeing what people want. Last I checked everyone was buying items with physical protection regardless of their stats. Because even a plate armor with 10% physical protection will last you until like level 200+ without any issues. And they are dropped like every 10 creatures if you hunt anything that is decent at 100+. This is also a factor of involving armor with % damage reduction. Obviously in most cases armor is going to be less valued unless you customize damage completely.
Whatever you choose to do I hope it turns out well since everything that I personally did not like here can be fixed.
Crusader helmet, orc fortress, black knight, mad mage, noble armor and naginata could all be added back to quest rewards and given a % chance of rewarding uncommon/rare/epic/legendary items.
This would not interfere with the economy in any way as those items would never be stronger than what you could loot.
Having 1 chance of getting an item like that over killing 1000 of monsters and getting 10-20 of them would not be the same.
Its just a suggestion and far from flawless, but you need to understand that balancing this is hard to do considering all the changes that have been made already and the fact the server has been running for a month. I would rather use this version as an example of what not to do and in the next version revamp the entire tier/looting system.
I am not sure but I believe everyone would be far better off if there were less emphasis on what creatures you kill in order to loot a tier X item.
You could add that any creature above 200 exp has a X.X% chance of dropping a tier Y item, and the chance increases with the strenght of the creature. Giving a Dragon 0.1% chance of dropping a tier 2 item would not change much if it meant that Demons had a 1% chance of dropping them.
Like I said its really hard to balance these things out as you have learned and everyone has an opinion on what is the right way.
But I think you have enough data to see that it is currently not working. Draw conclusions from checking trade chat and seeing what people want. Last I checked everyone was buying items with physical protection regardless of their stats. Because even a plate armor with 10% physical protection will last you until like level 200+ without any issues. And they are dropped like every 10 creatures if you hunt anything that is decent at 100+. This is also a factor of involving armor with % damage reduction. Obviously in most cases armor is going to be less valued unless you customize damage completely.
Whatever you choose to do I hope it turns out well since everything that I personally did not like here can be fixed.