I haven't got as much feedback as I've gotten in the first version of my project that was coming live until my friend encountered issues with the host machine, later on Rxrob released his files and I figured how to work with them.
As barely as I can remember about the feedback I had from the community, everyone wanted a fast and interesting way to level up while decaying towards higher levels, hence why stages.
I wouldn't mind having x3 or x2 after any level, as we all know how hard it is to level in 7.7 real map, since there's not a lot of places to hunt, which in this case I could easily expand other areas with new interested quests requiring a team, even entire new areas for players to have a new place to hunt.
Even though, this project might get a lot more interested players once The-RealOTs fails again.
Yes, I understand but I'm not decided on which rates should I use, the mastercores experience change is good but it's always static I might have to look at it for the right and different formula for levels required experience.