J.Dre
Unity Games
Unlike RealOTs we don't need to increase weapons attack damage to compensate a vocation balances, instead we can edit vocations damage formulas for each skill, healing and defensive stats...
Now that's what I like to hear.
Unlike RealOTs we don't need to increase weapons attack damage to compensate a vocation balances, instead we can edit vocations damage formulas for each skill, healing and defensive stats...
Rookgaard players will have an increased experience rate of x5
From level 8 and on experience rate will be x3
Magic rate will be x2
Skill rate will be x3
Loot rate: good
We will have weapon enchants just like other RealOTs servers.
launch won't be for a while i'd presumeok so when we s tart? i need preper me and my team ,and please ADVERSTE IT HIGH ! everhwre spawn forums facebooks and make countdown on otsservlist
launch won't be for a while i'd presume
Rookgaard players will have an increased experience rate of x5
From level 8 and on experience rate will be x3
Magic rate will be x2
Skill rate will be x3
Loot rate: good
We will have weapon enchants just like other RealOTs servers.
I'm just wondering why you would use the EXACT same rates as the current real RealOTs.
I thought the argument was well I can add stages and stuff, so basically you're going to release a copy of what already exists.
But don't make loot rate good please . else then its no point fix floor resets coz then noone will make lootbags anyways...
You said that loot rate will be "good" (that means it will be more than 1x?) , and you also said that you fixed reset floors ,what i mean is that if you make too high loot rate it will be senseless to make lootbags
Will you update the sprs too?
why would he do that? o.oWill you update the sprs too?
Some are, some aren't. Avesta at the time aimed to replicate RealOTS/ciptibia.Well, all of your 'super-human' introduced features are just regular OpenTibia features. You might want to put your 'unique' server against any other Avesta/TFS based server instead of RealOTs (Cip Tibia)?