Great minds think alike.
but yeah this is what I mean.
It would be much more satisfying if items were put into categories like common, uncommon, rare, legendary ,etc.. I mean this is based on Diablo after all!
I also hate how on most server people end up saving the "cool stuff" for late game. I personally feel the beginning of the game should be filled with a great deal of cool stuff so it attracts players attentions
otherwise they might end up quitting before they even get to experience it.
You said that you have items like"Widow Queens Bow (Atk:66 Poison:99) Shoots Toxic Barbs" but even that is still leaning more towards basic. I mean it's basically just like an enchanted weapon on real tibia.
Here is an example of a Path of Exile item. This is what I mean by a unique item.
Jack, the Axe
(90 to 110)% increased Physical Damage
Adds (11–18 to 14–23) Physical Damage
(10 to 15)% increased Attack Speed
2% of Physical Attack Damage Leeched as Life
50% reduced Life Leeched per second
Causes Bleeding on Hit
Now I obviously don't expect people to have crazy items on the beginning of the server, but giving them a taste of what they will see in the future might encourage them to keep playing.
If you do end up having unique items try and think of really cool things you can add to weapons. On most servers you see the typical attack, crit, attack speed etc.. which are all great but over-used.
Your talents seem to have no limit so I'm 99% you could basically script whatever you desire, so why not get creative!