Hello!
I and our spriter community decided to run something like contests called "Weekly Challenges". Goal of this is to promote spriting on otland and help to grow community interest for it, and also to keep our skills improving!
Rules:
1. You need to pixel up your sprite, put image on host and Send it to me via Private Message
DEADLINE: (always 7 days from start of thread) 30th August 22:00 CEST
About challenges:
I will try to put new thread every 7 days. And voting thread always asap (next day)!
Highscores would be started with end of first challenge.
Rules and difficulty/scoring can change every challenge.
Questions, Suggestions for future challenges are welcome
Tip: Make it heavy...
I and our spriter community decided to run something like contests called "Weekly Challenges". Goal of this is to promote spriting on otland and help to grow community interest for it, and also to keep our skills improving!
TOPIC : Heavy Weapon (of your choice: sword, axe, club ...)
Animation allowed?: No
Color count: max. 40 + 1 for background (I increased it, to check difference)
Size: 32x32 (default size for items in Tibia)
Background color: any gray or transparent
Format: .PNG (as always xD)
Scoring and rewards (just for highscores):
- 3score p. for 1st + golden medal
- 2score p. for 2nd + silver medal
- 1score p. for 3rd + bronze medal
Rules:
1. You need to pixel up your sprite, put image on host and Send it to me via Private Message
Please follow template above, it's easier for me to find and put it all together.Title: Weekly Challenge #1 Heavy Weapon [YOUR NAME]
Content:
[Name of Your item]
[img.]YOUR IMAGE[/img.]
2. You are not allowed to show your sprite anyone/anywhere before end of challenge (voting).
3. You must create your item from scratch - no edits, no copying, tracing or sh*t...
DEADLINE: (always 7 days from start of thread) 30th August 22:00 CEST
About challenges:
I will try to put new thread every 7 days. And voting thread always asap (next day)!
Highscores would be started with end of first challenge.
Rules and difficulty/scoring can change every challenge.
Questions, Suggestions for future challenges are welcome
Tip: Make it heavy...
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