Hunting & loot:
- Hunting with profit in Wintervale is fairly easy. You can basically hunt with SDs and keep on 50/50. Sometimes profit, depends if you bought the SDs from a player or shop and how much did you pay for them. I thought that making lootbags and collecting all the gold is frustrating. Keeping track on every single spell and manafluid, selling flasks to keep a hold on your cash etc. This is not what a fun highrate OT is meant to be. That's why I thought that money should rarely be a problem. You can always pay for your next hunt, get some SDs and AOL and go to war, buy blessings when you die after an hour of hunting etc. Of course if you waste your cash wide-assed, you will eventually run out of it. Nobody gets too much money.
- Loot of each creature is hand-made. For example Dragon Lords will drop quite a lot Fire Swords and Tower Shields, but Royal Helmets and Dragon Scale Mails are still very hard to get. Hydras will drop Warrior Helmets, Medusa Shields and SSAs pretty much, but Royal Helmets and Boots of Haste remains very rare. All of the loots which are "very rare" are close to as rare as in real Tibia, but the smaller loot it pretty easy to get, therefor it will be pretty easy to hunt with profit. There wont be tons of Golden Legs, Mastermind Shields and Magic Plate Armors in every house you run by. Not to even mention the even better items you get from the new quests.
- Decoration items such as Coconuts, Blood Herbs and all sorts of small jewels are easy to get. Creatures are dropping fairly a lot of small diamonds, emeralds, rubies, sapphires etc. Demons are the only monsters which drops Blood Herbs and they are very rare. They are also possible to sell to an NPC with quite high price, so it keeps their price up.
- Hunting grounds are edited as some of these examples will show:
Hellgate is full of Warlocks, DLs, Demons.
Shadowthorn in filled with Warlocks, instead of Elfs.
Edron Rotworm caves are full of Dragons.
Orc Fortress is emptied from Orcs and replaced by Warlocks, Behemoths, Demons, Serpent Spawns etc. Level 100+ to enter OF.
Chor Lizard City and Banuta are filled with Hydras and Serpent Spawns, also Deeper Banuta is accessible.
Hydra and Dragon/Dragon Lord Spawns in Ankrahmun are bigger than normally.
Tiquanda jungle is filled with Hydras.
Dark Cathedral has Warlocks, Dragons, DLs, Demons etc.
New Quests will also provide a lot of new hunting grounds.
Demona is filled up with Infernalists.
Ancient Scarab caves are full of Hydras and Ancient Scarabs has been moved one floor up.
And there are more to come.
Creatures:
- There is every single creature, which Tibia had in 7.6. I have made some of my own such as the already mentioned bosses. Also, some of the new quests contains unique creatures.
- Raid monsters such as Orshabaal, Ferumbras, The Emperor etc. are extremely hard to slay. They are all designed that only a big team will be able to bring them down. And it needs teamwork as it's best. There will be no knight, who could block Orshabaal without additional healers. And it heals so much that it needs the SD power of around 15-20 individual 150 level mages to even start to bring it's hitpoints down. All raids are authentically started with the original messages. Some of the new ones may require that you read a little bit of instructions and guidelines from the website. But that information is revealed for everyone. Do not worry about the loot, as each raid is manually executed, there is always a staff member to watch the event and to take care that the goods will go to the people who did the job. And maybe even reward the most brave ones.