Some more pictures ~~
Level 70!
First mount on server, crimson ray!
Indeed they do, one of the reasons I stopped playing.need some balance in summons for hunters and summoners, they're too strong. just a rebalance pls.
Defending your class eh? I would if I was you too lol, but there is a reason why the top 4 players(excluding josh) are 2 hunters and 2 summoners. I played 24/7 and a hunter still leveled at least 2 times faster than me and all I literately did was hunt. Then again late game could be somewhat difference, but still they need to be looked at.The summoner and hunter pets don't even do that much dmg they are just tanky in the beginning. And if the summons are trash whats he point of playing a hunter or summoner whos whole class is based around using a pet.
I felt overloaded with too many systems, spellbook dont help also, please make it relevant, it should show only spells allowed for my vocation/level/magiclevel and the allowed forge mods.
Indeed they do, one of the reasons I stopped playing.
Defending your class eh? I would if I was you too lol, but there is a reason why the top 4 players(excluding josh) are 2 hunters and 2 summoners. I played 24/7 and a hunter still leveled at least 2 times faster than me and all I literately did was hunt. Then again late game could be somewhat difference, but still they need to be looked at.
Indeed they do, one of the reasons I stopped playing.
Defending your class eh? I would if I was you too lol, but there is a reason why the top 4 players(excluding josh) are 2 hunters and 2 summoners. I played 24/7 and a hunter still leveled at least 2 times faster than me and all I literately did was hunt. Then again late game could be somewhat difference, but still they need to be looked at.
21/09/2014
- Fixed an issue on the alchemy essence quest
- Changed taming behavior - items do not break anymore
- Added Scythe as buyable in the NPC Baleikon
- Many internal fixes
22/09/2014
- Fixed swimming
- Fixed outfit NPC
- Fixed pyromancer special spell to non-ardan account players
- Ardan Account players now have no fee in order to be promoted
- Removed effect from monster challenge spell
- Revised bank NPC deposit all action
- Revised loot NPC sell all action
- Removed potion wrong descriptions;
- Reduced overall potion weights;
- Fixed several map cave entrances;
- Added protection zone to Theronia boats.
- Revised summon experience gain - all experience goes to summon master;
- Hunter may now summon only onw pet at the time with a higher cooldown, but they have a larger variety of pets with more health, speed, attack and healing. Hunter pets now challenges targets also.
- Summoner may not summon only one "ino" creature at the time, with higher cooldowns. A"ino" and a "mor" summon are allowed at the same time.
Daheos has been balanced physically and is now strong against energy, fire, earth and ice, and weak against holy and death. Every time you summon a Daheos, all other creatures are released.
You think the only reason we're this high up is because of our classes? have you seen our ingame times and staminas?
Maybe we just work harder for our levels than you do, derp lol. FYI hunter's pets are completely garbage over level 60, the level 60 summons is much worse than the 600 mana one u get in level 33, they get oneshot by any monsters stronger than hydras.
When are you applying these patches?
Did you also fix hunters spells?
fever what about make vials stackable or adding elemental block to shields
Greetings,
The spell words are the same for every vocation, you may access our website spell guides for a detailed look into it.
We can assure you that it is only in the beginning, our spell system is easier than the tibia spell system, the one that you probably had a little trouble in the beginning.
But we agree that we can improve it, thank you very much for your thoughts on it.
Greetings,
These patches started to have effect since the server save.
Which hunter spells?
Empty vials or alchemy potions?
Alchemy vials may not be stackable because you will not know how much a potion will heal, each one of them is unique.
As for adding elemental block to shields, we will take a look on it after we fix some high priority bugs.
We gently ask you all to be patient, we are working hard on Arda.
Thank you all for your contribution, keep them coming.
Best Regards.
My wizard couldn't use all spells and I got the message that it's not available for my vocation.
Um, hunter can still use 2 pets. The glacial wolves still suck d**k and Hunters Max & Uto spells still average at 200-250 damage.
Summoner is still broken and 2shots hydras with aoes. Im stuck here at 10seconds avg per hydra with pets that keeps dying.
Are you sure that the patch actually applied?
is there a way to see what monster drops without open and where i can see the map
Killing dracula with Avaji
21/09/2014
- Fixed an issue on the alchemy essence quest
- Changed taming behavior - items do not break anymore
- Added Scythe as buyable in the NPC Baleikon
- Many internal fixes
22/09/2014
- Fixed swimming
- Fixed outfit NPC
- Fixed pyromancer special spell to non-ardan account players
- Ardan Account players now have no fee in order to be promoted
- Removed effect from monster challenge spell
- Revised bank NPC deposit all action
- Revised loot NPC sell all action
- Removed potion wrong descriptions;
- Reduced overall potion weights;
- Fixed several map cave entrances;
- Added protection zone to Theronia boats.
- Revised summon experience gain - all experience goes to summon master;
- Hunter may now summon only onw pet at the time with a higher cooldown, but they have a larger variety of pets with more health, speed, attack and healing. Hunter pets now challenges targets also.
- Summoner may not summon only one "ino" creature at the time, with higher cooldowns. An"ino" and a "mor" summon are allowed at the same time.
Daheos has been balanced physically and is now strong against energy, fire, earth and ice, and weak against holy and death. Every time you summon a Daheos, all other creatures are released.