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MasterCores.com 7.40 complete release

Anyone have a working map editor for this map? RME wont save it properly nor display it properly. Tried the one that comes with the server in virualbox, but that doesnt work either. So any suggestions? I've tried modifying RME but without success.
 
Indeed, I highly AND REALLY HIGHLY recommend you TO NOT used Mastercores source files, there are MANY bugs in there that made people quit, including damage and formula bugs!.

To fix the problem with NPCs using my guide and latest Avesta you gotta use luascript.cpp & luascript.h of Jul 17, 2012.

<3
Do you by chance have the npc.cpp or npc.h still? From jiddo's system back in 7.6? I'm trying to build a real map, and I would really appreciate if you could sure a tip or two.
 
I had this server working a few weeks ago, and Indeed it's stable.

Copy NPC.h & NPC.cpp to your Avesta Sources.

Copy whole NPC folder from data in your Avesta Data folder.

Copy globa.lua, functions.lua, global folder, global_systems folder, scripts folder, movements folder, raids folder, and indeed everysingle folder, and replace old ones including files.

Avesta should be compiled by now.

Use Avesta 7.6/7.7 items.otb (Do not use Mastercores Ones).

Run server, map shall be working with scripts, npcs, and everything but only using "FALORIA 7.4 GAMECLIENT (They use Mastercores's)", to use with 7.6+ graphics (dat & spr), you'll have to edit the whole map.

I want to clarify here to everyone;

Use this data file at your own risk! There might be some cheats hidden around! That's the reason I stopped using it! Besides quests are stupid / wrong. It's better to create one yourself, it shall be easy but will require alot of time to recreate the NPCs without a converter.

Does it work with yours 7.72 distro also? I'm gonna test it out.
Do you also maybe still have the "Faloria 7.4 GAMECLIENT", it's nowhere to find anymore. :(
 
I tryed to compile it with Avesta since nearly over 10 hours and no success. :s
Dunno why it's not working I followed the guilde on Avesta step by step. It worked with
I had this server working a few weeks ago, and Indeed it's stable.

Copy NPC.h & NPC.cpp to your Avesta Sources.

Copy whole NPC folder from data in your Avesta Data folder.

Copy globa.lua, functions.lua, global folder, global_systems folder, scripts folder, movements folder, raids folder, and indeed everysingle folder, and replace old ones including files.

Avesta should be compiled by now.

Use Avesta 7.6/7.7 items.otb (Do not use Mastercores Ones).

Run server, map shall be working with scripts, npcs, and everything but only using "FALORIA 7.4 GAMECLIENT (They use Mastercores's)", to use with 7.6+ graphics (dat & spr), you'll have to edit the whole map.

I want to clarify here to everyone;

Use this data file at your own risk! There might be some cheats hidden around! That's the reason I stopped using it! Besides quests are stupid / wrong. It's better to create one yourself, it shall be easy but will require alot of time to recreate the NPCs without a converter.

I'm trying to compile the server with Avesta for over 10 hours and now I finnaly done it without any erros.
Now I got a problem with the "items.otb"....
While using the items.otb from Avesta 7.4 source I got the following error...
37yd1o.jpg


As you said I should be using the items.otb from Avesta 7.6/7.72. I dont find any 7.72, so I used the one of Avesta 7.6.

While using the items.otb from Avesta 7.6 I got the following error....
zxwzha.jpg


Dunno what I'm doing wrong... anyone got a working items.otb to make it work with Avesta source?
 
use items.otb from mastercores sources and its map and it should work :)
 
use items.otb from mastercores sources and its map and it should work :)

Use Avesta 7.6/7.7 items.otb (Do not use Mastercores Ones).

I guess it had a reason why he said that.
When I just tested it with the items.orb from mastercores source it's not working aswell.... "Not supported items.otb version."

And disable .otb check in avesta sources.

How do I disable it? :)


Thanks guys!

P.s. Seems this forum was more active some years ago. :)
 
I guess it had a reason why he said that.
When I just tested it with the items.orb from mastercores source it's not working aswell.... "Not supported items.otb version."



How do I disable it? :)


Thanks guys!

P.s. Seems this forum was more active some years ago. :)
Searching will give you the answer I believe. :)
 
Searching will give you the answer I believe. :)

So can you tell me for what I need to search? I didn't found anything that is really helping.

I know I have to change....

Code:
#ifdef __PROTOCOL_76__
   if (Items::dwMajorVersion != 2) {
#else
   if(Items::dwMajorVersion != 1){
#endif // __PROTOCOL_76__
     std::cout << "Not supported items.otb version." << std::endl;
     return ERROR_INVALID_FORMAT;
   }

   if(Items::dwMajorVersion == 0xFFFFFFFF){
     std::cout << "[Warning] Items::loadFromOtb items.otb using generic client version."
       << std::endl;
   }

But to what?
 
I just did it like this now....

Code:
  /*
#ifdef __PROTOCOL_76__
   if (Items::dwMajorVersion != 2) {
     
#else
   if(Items::dwMajorVersion != 1){
#endif // __PROTOCOL_76__
     std::cout << "Not supported items.otb version." << std::endl;
     return ERROR_INVALID_FORMAT;
   }
   */

It seems not checking the items.otb file now, but after like 1 million "Duplicate uniqueId" the .exe just closes. :s

I'm sitting now 3 days... like over 15 hours non-stop trying to fix it up. Can't be I'm that stupid, it's not like I make something like this the first time. :s
 
Dont use avesta items.otb I told you! Use mastercores items.otb with the mastercores map!
 
Dont use avesta items.otb I told you! Use mastercores items.otb with the mastercores map!

Already tryed that.
I used mastercores items.otb, tryed every other single items.otb.
I tryed to compile with "__PROTOCOL_77__" and without.
With mastercores items.otb I first get alot of "Duplicate uniqueId" in the .exe and then the .exe just close.

Here are pirctures....

zpfi1f.jpg

zvtq96.jpg


After the 8200, the .exe just close without any message.
 
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