toy storySome people are selfless, not everybody steals money...
Seems to be a fine release
Red
Do you by chance have the npc.cpp or npc.h still? From jiddo's system back in 7.6? I'm trying to build a real map, and I would really appreciate if you could sure a tip or two.Indeed, I highly AND REALLY HIGHLY recommend you TO NOT used Mastercores source files, there are MANY bugs in there that made people quit, including damage and formula bugs!.
To fix the problem with NPCs using my guide and latest Avesta you gotta use luascript.cpp & luascript.h of Jul 17, 2012.
<3
http://code.google.com/p/avesta74/source/browse/?r=94#svn/trunk/srcDo you by chance have the npc.cpp or npc.h still? From jiddo's system back in 7.6? I'm trying to build a real map, and I would really appreciate if you could sure a tip or two.
I had this server working a few weeks ago, and Indeed it's stable.
Copy NPC.h & NPC.cpp to your Avesta Sources.
Copy whole NPC folder from data in your Avesta Data folder.
Copy globa.lua, functions.lua, global folder, global_systems folder, scripts folder, movements folder, raids folder, and indeed everysingle folder, and replace old ones including files.
Avesta should be compiled by now.
Use Avesta 7.6/7.7 items.otb (Do not use Mastercores Ones).
Run server, map shall be working with scripts, npcs, and everything but only using "FALORIA 7.4 GAMECLIENT (They use Mastercores's)", to use with 7.6+ graphics (dat & spr), you'll have to edit the whole map.
I want to clarify here to everyone;
Use this data file at your own risk! There might be some cheats hidden around! That's the reason I stopped using it! Besides quests are stupid / wrong. It's better to create one yourself, it shall be easy but will require alot of time to recreate the NPCs without a converter.
I had this server working a few weeks ago, and Indeed it's stable.
Copy NPC.h & NPC.cpp to your Avesta Sources.
Copy whole NPC folder from data in your Avesta Data folder.
Copy globa.lua, functions.lua, global folder, global_systems folder, scripts folder, movements folder, raids folder, and indeed everysingle folder, and replace old ones including files.
Avesta should be compiled by now.
Use Avesta 7.6/7.7 items.otb (Do not use Mastercores Ones).
Run server, map shall be working with scripts, npcs, and everything but only using "FALORIA 7.4 GAMECLIENT (They use Mastercores's)", to use with 7.6+ graphics (dat & spr), you'll have to edit the whole map.
I want to clarify here to everyone;
Use this data file at your own risk! There might be some cheats hidden around! That's the reason I stopped using it! Besides quests are stupid / wrong. It's better to create one yourself, it shall be easy but will require alot of time to recreate the NPCs without a converter.
use items.otb from mastercores sources and its map and it should work
Use Avesta 7.6/7.7 items.otb (Do not use Mastercores Ones).
And disable .otb check in avesta sources.
Searching will give you the answer I believe.I guess it had a reason why he said that.
When I just tested it with the items.orb from mastercores source it's not working aswell.... "Not supported items.otb version."
How do I disable it?
Thanks guys!
P.s. Seems this forum was more active some years ago.
Searching will give you the answer I believe.
#ifdef __PROTOCOL_76__
if (Items::dwMajorVersion != 2) {
#else
if(Items::dwMajorVersion != 1){
#endif // __PROTOCOL_76__
std::cout << "Not supported items.otb version." << std::endl;
return ERROR_INVALID_FORMAT;
}
if(Items::dwMajorVersion == 0xFFFFFFFF){
std::cout << "[Warning] Items::loadFromOtb items.otb using generic client version."
<< std::endl;
}
/*
#ifdef __PROTOCOL_76__
if (Items::dwMajorVersion != 2) {
#else
if(Items::dwMajorVersion != 1){
#endif // __PROTOCOL_76__
std::cout << "Not supported items.otb version." << std::endl;
return ERROR_INVALID_FORMAT;
}
*/
Dont use avesta items.otb I told you! Use mastercores items.otb with the mastercores map!