Patch 4.3.7
Fishing Changes
Fishing has been very well received by the playerbase thus far, however, the one thing is some players said the diversity in fish felt a bit lacking, as its an 80% chance you will get a sandfish. We have taken that suggestion and made a few changes (also which result in an overall buff to fishing rewards)
The old breakdown of % chance to catch each fish:
Sandfish 80%
Green Perch 14%
Rainbow Trout 3%
Northern Pike 2%
Marlin 1%
Will be changed to:
Sandfish 60%
Green Perch 20%
Rainbow Trout 12%
Northern Pike 6%
Marlin 2%
Mining Changes
Due to the increase in playerbase over the past 4 weeks, we are working hard on increasing the capacity of many features on Archlight.
From now on, mining rocks will have a decreased cooldown time from a random interval of 10-15 minutes to a random interval of 3-5 minutes.
Low Level Spawn Capps + Duplicates
We will now have 12 "capped" spawns. These will be available in an extension of the new player portal. These "capped" spawns are spawns that are very beneficial for newer players, yet also heavily hunted by high level players for achievements, tasks, and other reasons. To help keep these more available for new players, we have made duplicates of 12 highly hunted spawns such as Drakens, Grim Reapers, Demons, and 9 other spawns. These "duplicate capped" spawns will have a max level to them and thus can only be entered if you are below that level. This will allow new players to level at these spawns with hopefully less traffic than the normal ones.
Useless Spells removed, some to be re-worked.
This patch you will notice many "useless" spells will have been removed or reworked. This is to relieve the clutter that are high amount of custom spells has caused, and hopefully be less confusing for a new player joining Archlight. Some other spells will be being reworked in the near future such as exploding spear.
Coming in Patch 4.3.8 (In near future)
Rifts we're made to represent an opening between the Archlight world and an "other world". Rifts started out small, but now are 10x folding in size. We are currently remapping all the rifts to show the entire rift world and not just a small portion of it. Rifts will last for 55 minutes long and open every 4 hours. These rifts will not be simple like the current rifts - go kill mobs for task, kill boss, and leave - no no, they will contain story missions, multiple different bosses in the world you enter, different jobs to complete, many new areas, tunnels, caves, mountain tops to explore, over 16 different monsters in each rift world, and hidden places.