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[10.31][TFS 1.0] "EvoRPG by Zbizu" v5

zbizu

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After lots of work here it is. First TFS 1.0 datapack based on 0.4 files.
33pa96x.jpg

*upgrades: 8299 - recent slot remover, 8300 - adds slot

I'm tired of all those users who says 1.0 sucks. Here is something to show you what possibilities it has.

Warning: Command /execute is set for my admin character name only, because it's dangerous thing which can execute any lua script you type in chatbox.
You're using it at own risk. In case you wanted to remove it, it's located in talkactions\scripts\execute.lua

There is still some work to do with npcs, for example and I forgot to rewrite some stuff, but server is basically playable.
You may use scripts from my old evo. Most of them should work without edits - I've added some compats with 0.3.7/0.4.

Changes since 4.2:
Mystera (5.0) "Prometheus":
- moved to TFS 1.0, newest client version compatible now
- moved mods to data
- reworked all scripts to make distro change unnoticeable (removed unused ones)
- reworked channels and talkactions
- reworked door system, all doors should work correctly now
- reworked hot cuisine dishes
- reworked libs
- reworked token store
- reworked task system
- added some details near oak area
- fix: draken area borders
- fix: it should be impossible to hang something(eg. tapestry or trophy) on walls with lamp
- fix: misspelled immunities and elements in few monsters
- skipped some scripts(I plan to do them later)
+ a lot of minor fixes I forgot to include here

Download:
Data:
SCAN
TFS: https://github.com/otland/forgottenserver/
Mapeditor: http://otland.net/threads/remeres-map-editor-updated-10-10.197378/page-4#post-1976251
OTLand IPc: http://otland.net/threads/otland-ip-changer.134369/
 

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dominique120

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This is nice! I was already using scripts of the older one and had to convert them my self but this is great :D
 

shayenek

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This datapack is just amazing! Monsters, quests and other scripts perfectly matched to the map. Oh yea, map. Incredibly detailed almost everywhere. For me its too small but for people who loves EVO maps and small rpg servers, this datapack will be perfect.
 

dominique120

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@zbizu I'm curious about this /execute command I've been trying it out but I cant seem to work it properly. I already removed the part where it checks for your char name. What I'm wondering is what parameters does it take?
 
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zbizu

zbizu

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@eduardojuniosm
rme reuploaded: http://otland.net/threads/remeres-map-editor-2-2-10-31.207389/

@dominique120
basically you can execute anything
all you need to know is how to read uids
examples:
Code:
/execute doPlayerSendTextMessage(cid, 20, cid) -- shows your uid as green text on game screen
/execute broadcastMessage("Rat plague in Thais!", MESSAGE_EVENT_ADVANCE) -- white broadcast
/execute for i = 1, 10 do doCreateItem(1304, 1, {x = 990 + i, y = 1000, z = 7}) end -- makes row of 10 stones
/execute doPlayerSendTextMessage(cid, 20,getCreatureHealth(getPlayerByName("Faith"))) -- sends Faith's health to you as green text
 
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