[10.77+ - TFS 1.2] The Forgotten [WAR] Server v1.1 (UPDATED 17/12/15)

Discussion in 'Data Packs' started by mdwilliams, Jul 12, 2015.

  1. mdwilliams

    mdwilliams Premium User Premium User

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    Messages:
    550
    UPDATES:
    22-12-15: VERSION 1.1 PL1 UPLOADED - FIXES MISSING GLOBAL.LUA
    17-12-15: VERSION 1.1 IS READY - DOWNLOAD LINKS HAVE BEEN UPDATED.

    Live Game Server:
    Thanks to Don Daniello and spigu.net we have a live game server. Although the primary purpose of the live server is simply for the enjoyment of the community, it will also be used as a production testing environment.
    An advertisement thread will be created shortly and linked at the top of this post, but for now you can find the game server at DOMINADO.ORG.
    The website is currently using Znote AAC with the widnet theme converted by Znote and an awful banner created by me. If design is your thing and you want to help out...please start with a banner!
    I have not bothered putting this on any server list yet, so don't expect to see players online. I'll sort all that out once I've fixed all the known issues and released the latest update.

    ---------------

    Hi guys,

    A few years ago I released Simple War OT for 8.54 through to 8.6. It quickly became the most popular war server being ran and the original very simple map can still be seen used today (usually in a heavily modified state!). The sheer amount of war and noob war servers that came out was awesome and pretty gratifying.
    I designed Simple War OT to be simple to use and modify.
    Today I am releasing the spiritual successor to Simple War OT - The Forgotten [WAR] Server.

    Information:
    Server Version:
    TFS 1.2
    Client Version: 10.77+
    Map Version: 10.76
    Map: Thais, Venore, Carlin, Edron & Rookgaard (ALL IN REAL TIBIA POSITIONS)

    Systems:
    - Automatic map rotation (configurable)
    - Frag rewards (configurable)
    - Player starting skills by vocation (configurable)
    - Player starting equipment by vocation (configurable)
    - Configure and customise the server all from war_config.lua

    Included in download:
    config.lua (Set up to suit war server. Feel free to use your own TFS 1.2 config.lua.)
    war_config.lua (required, this is where you can customise the war scripts)
    data\* (the data folder for the server)

    Download:
    https://mega.nz/#!1okUTa6T!bYb0u5cT_A1AndiB-9KcVbqYmW_PPl5QrE1t50cYmk8

    forgottenserver source: https://github.com/otland/forgottenserver
    forgottenserver nightly builds: http://nightlies.otland.net/

    Automatic Account Creators:
    Miscellaneous:
    Credits to Printer for his release layout! I copied it pretty much exactly! Much love s2

    Change Log:
    V1.1

    - GM/GOD characters can now log in
    - onLook frags/deaths now works correctly and doesn't interfere with other 'looks'
    - Shops/DP added to map with teleporter from each temple
    - Original Simple War OT map added to the new map
    - Other minor issues fixed
    PL1
    - Fixed missing global.lua
     
    Last edited: Dec 22, 2015
  2. mdwilliams

    mdwilliams Premium User Premium User

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    war_config.lua example
    Code:
    -- The Forgotten [WAR] Server (TFS 1.2 for Tibia 10.77)
    -- This server is the successor to The 8.4-8.6 release Simple War OT
    -- Credit to Mark Samman & all contributers to The Forgotten Server
    -- Credit to Shawak for inspiring this style of configuration
    -- Credit to Ninja & Printer for two scripts that I have adapted for the server (individually credited and referenced in the scripts)
    
    
        startLevel = 120             -- What level do players start at?
        maximumLevel = 140            -- What is the maximum level players can reach?
        promoteOnLogin = "yes"        -- Should players be promoted on login?
        fullBlessOnLogin = "yes"        -- Should players get full bless on login? This stops them dropping eq.
        enableStartSkills = "yes"        -- Should players start with preset skills (see lists below)
        enableMinimumSkills = "yes"        -- Ensures players do not fall below the skills set in this file
        enableMinimumLevel = "yes"        -- Ensures players do not fall below the minimum level set in this file
        giveFirstItems = "yes"        -- Should new players receive first items? (see lists below)
    
        potionsInPz = "no"             -- Can players use Potions in PZ?
        potionsRemoveOnUse = "no"        -- Do potions run out?
        changeCoins = "no"             -- Can players change coins? platinum -> gold etc.
        displayStatsOnLogin = "yes"    -- Should stats and minimum skills display each login?
    
        expMultiplier = 0.015            -- PVP-E Exp multiplier (enemy experience * expMultiplier)
        rewardItem = 2152            -- What is the item ID of the frag reward? (default: 2152 platinum coin)
        rewardCount = 1                -- How many of the above item should the killer receive?
    
        bonusFragReward = 5            -- How many bonus frag reward kills should each new player receive?
        bonusExpReward = 5            -- How many bonus exp reward kills should each new player receive?
        bonusExpMultiplier = 0.0075    -- How much extra exp should players get? (enemy experience * this value)
    
    -- LOGIN MESSAGES
        newPlayerMessage = "Welcome to The Forgotten WAR Server. As a new player you have been gifted 5 bonus gold & exp frags! This server is the successor to the popular 'Simple War OT' release. Please note that the server is still in BETA testing."
        everyLoginMessage = "Please be aware that this server is still in BETA testing. Report all issues directly to [email protected] - Thank you"
    
    -- MAP CONFIGURATION
        rotateMaps = "yes"            -- Should the map automatically change? Interval set in globalevents.xml (default 30 minutes)
        numberOfMaps = 5            -- Number of maps to rotate between?
        startMap = 1                -- Which map should the server start on?
        mapChangeText = "The map has been changed! Next change in 30 minutes!"
    
        mapPositions = {
            [1] = {x=32369, y=32241, z=7},
            [2] = {x=32957, y=32076, z=7},
            [3] = {x=32360, y=31782, z=7},
            [4] = {x=33217, y=31814, z=8},
            [5] = {x=32097, y=32219, z=7},
            [6] = {x=1000, y=1000, z=7}
        }
    
    ----MINIMUM PLAYER STATS---------------------------------------                           
    --ALL PLAYERS--
        minimumLevel = 120
        minimumLevelUp1 = 140
    
    --SORCERER--
        sorcererMagic = 70
        sorcererMagicUp1 = 80
    
        sorcererShield = 25
        sorcererShieldUp1 = 30
    
    --DRUID--
        druidMagic = 70
        druidMagicUp1 = 80
    
        druidShield = 25
        druidShieldUp1 = 30
    
    --PALADIN--
        paladinMagic = 20
        paladinMagicUp1 = 25
    
        paladinShield = 70
        paladinShieldUp1 = 80
    
        paladinDistance = 95
        paladinDistanceUp1 = 105
    
    --KNIGHT--
        knightMagic = 9
        knightMagicUp1 = 10
    
        knightShield = 85
        knightShieldUp1 = 95
    
        knightMelee = 90
        KnightMeleeUp1 = 100
    
    ----POTION RESTORE---------------------------------------------
        smhpL = 60    -- Small health potion. These values are the lowest and highest possible restores.
        smhpH = 90 
    
        hpL = 125    -- Health potion
        hpH = 175
    
        mpL = 75    -- Mana potion
        mpH = 125
    
        shpL = 250    -- Strong health potion
        shpH = 350
    
        smpL = 115    -- Strong mana potion
        smpH = 185
    
        gsphL = 270    -- Great spirit potion (health)
        gsphH = 330
        gspmL = 130    -- Great spirit potion (mana)
        gspmH = 170
    
        ghpL = 425    -- Great health potion
        ghpH = 575
    
        gmpL = 150    -- Great mana potion
        gmpH = 250
    
        uhpL = 650    -- Ultimate health potion
        uhpH = 850
    
    ----FIRST ITEMS------------------------------------------------
    commonItems = {
                    ---------ALL VOCATIONS---------
      {itemid=1988, count=1},     -- backpack
      {itemid=2120, count=1},     -- rope
      {itemid=5710, count=1},     -- shovel
      {itemid=2420, count=1},     -- machete
      {itemid=2789, count=10},    -- brown mushrooms
      {itemid=2305, count=1},     -- fire bomb rune   
      {itemid=2261, count=1},     -- destroy field rune
    }
    
    firstItems = {
                   
      {                 ---------SORCERER ITEMS---------
        {itemid=2323, count=1},     -- hat of the mad            
        {itemid=8871, count=1},     -- focus cape                
        {itemid=7730, count=1},     -- blue legs                
        {itemid=2195, count=1},     -- boots of haste            
        {itemid=8902, count=1},     -- spellbook of mind control 
        {itemid=2187, count=1},     -- wand of inferno          
                                   
        {itemid=2268, count=1},     -- sd
        {itemid=2273, count=1},     -- uh
        {itemid=7590, count=1},     -- gmp
        {itemid=2293, count=1},     -- mw
      },
      {                 ---------DRUID ITEMS---------
        {itemid=2323, count=1},     -- hat of the mad
        {itemid=8871, count=1},     -- focus cape
        {itemid=7730, count=1},     -- blue legs
        {itemid=2195, count=1},     -- boots of haste
        {itemid=8902, count=1},     -- spellbook of mind control
        {itemid=2183, count=1},     -- hailstorm rod  
    
        {itemid=2268, count=1},     -- sd
        {itemid=2273, count=1},     -- uh
        {itemid=7590, count=1},     -- gmp
        {itemid=2293, count=1},     -- mw
        {itemid=2269, count=1},     -- wg
        {itemid=2278, count=1},     -- para
      },
      {                 ---------PALADIN ITEMS---------
        {itemid=2493, count=1},     -- demon helmet
        {itemid=8891, count=1},     -- paladin armor
        {itemid=7730, count=1},     -- blue legs
        {itemid=2195, count=1},     -- boots of haste
        {itemid=2514, count=1},     -- mastermind shield
        {itemid=7368, count=1},     -- assassin stars
    
        {itemid=2268, count=1},     -- sd
        {itemid=2273, count=1},     -- uh
        {itemid=8472, count=1},     -- gsp
        {itemid=7589, count=1},     -- smp
        {itemid=7588, count=1},     -- shp
        {itemid=2293, count=1},     -- mw
      },
      {                 ---------KNIGHT ITEMS---------
        {itemid=2493, count=1},     -- demon helmet
        {itemid=2472, count=1},     -- magic plate armor
        {itemid=2470, count=1},     -- golden legs
        {itemid=2195, count=1},     -- boots of haste
        {itemid=2514, count=1},     -- mastermind shield
        {itemid=2400, count=1},     -- magic sword
    
        {itemid=7620, count=1},     -- mp
        {itemid=7591, count=1},     -- ghp
        {itemid=8473, count=1},     -- uhp
        {itemid=2273, count=1},     -- uh
        {itemid=2293, count=1},     -- mw
      }
    }
    
    -- PLAYER STORAGES
        doubleFragRewardStor = 24021
        extraExpStor = 24022
        minimumLevelUp1Stor = 24023
        sorcererMagicUp1Stor = 24024
        sorcererShieldUp1Stor = 24025
        druidMagicUp1Stor = 24026
        druidShieldUp1Stor = 24027
        paladinMagicUp1Stor = 24028
        paladinShieldUp1Stor = 24029
        paladinDistanceUp1Stor = 24030
        knightMagicUp1Stor = 24031
        knightShieldUp1Stor = 24032
        knightMeleeUp1Stor = 24033
        fragStor = 24034
        deathStor = 24035
    -- GLOBAL STORAGES
        currentMap = 34021
    
     
    silveralol likes this.
  3. mdwilliams

    mdwilliams Premium User Premium User

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    I should also add credit for the map to Printer
    I have imported the cities from his real map project and sealed them off for use in this war server

    Enjoy!
     
  4. EwR

    EwR Member

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    When i log in any character the console says im loged but in tibia i dont log and the console get pasmed

    Nvm problem solved!
     
    Last edited by a moderator: Jul 24, 2015
  5. mdwilliams

    mdwilliams Premium User Premium User

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    There were no console errors when I released this however TFS 1.2 is still in development and therefore some errors may be encountered as development continues
    Any errors that arise should be trivial to fix though
     
  6. EwR

    EwR Member

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    "God" characters cant log in
     
  7. narko

    narko ;_; hello world ;_;

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    There's a problem when you are trying to look at something else than a player. Keep it up!
     
  8. EwR

    EwR Member

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    Change actions, form printer source ones
     
  9. narko

    narko ;_; hello world ;_;

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    It's a problem in events/player.lua related to the Frag/Death stats.
     
  10. mdwilliams

    mdwilliams Premium User Premium User

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    Haha neither of those things surprise me
    - I don't use GM/GOD's etc.
    - I never tested the server 'in production'

    I'll post fixes when I get on break from work if no one else has
    To fix the looking at things issue, replace the events/scripts/player.lua with the original TFS (but this will get rid of the frags on look)

    As for the on login issue for god characters, I can't check at the moment but there is probably an issue in creaturescripts/scripts/tfws_creaturescripts/war_login.lua
     
    Last edited by a moderator: Jul 24, 2015
  11. EwR

    EwR Member

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    Thank you! :)
     
  12. mdwilliams

    mdwilliams Premium User Premium User

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    I believe the problem is indeed in warlogin.lua
    Can you please do me a favor and test this theory by removing the following lines, and restarting the server?

    remove:
    Code:
            if string.lower(promoteOnLogin) ~= "no" then
                if player:getGroup():getId() < 2 then
                    player:setVocation(promotion)
                end
            end
    
    I'm not a great lua scripter so i'd have to trial and error until I found the solution
    If removing this lets GOD/GM's etc enter the game again, it will be caused by the player:getGroup line
    I think this statement needs a return to function correctly

    Good luck
     
  13. EwR

    EwR Member

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    Nice, Worked :)
     
  14. mdwilliams

    mdwilliams Premium User Premium User

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    I don't know what will happen if you try to promote a GM/GOD character, but you can try it if you want

    I've commented out the problem, this will allow all players to log in BUT might cause an error when the script tries to apply promotion to GOD/GM
    If you try it, let us know the result =]

    Code:
    if string.lower(promoteOnLogin) ~= "no" then
    --if player:getGroup():getId() < 2 then
    player:setVocation(promotion)
    --end
    end
    
     
  15. EwR

    EwR Member

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    Why i cant save the server with /save?
    I added the talkaction from the TFS Master Source but it says a nil value:5 IsNumber

    Code:
    local savingEvent = 0
    
    function onSay(player, words, param)
        if player:getGroup():getAccess() then
            if isNumber(param) then
                stopEvent(savingEvent)
                save(tonumber(param) * 60 * 1000)
            else
                saveServer()
            end
        end
    end
    
    function save(delay)
        saveServer()
        if delay > 0 then
            savingEvent = addEvent(save, delay, delay)
        end
    end
    
     
  16. StreamSide

    StreamSide Joseluis Gonzalez

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    maybe isNumber function is not there idk
     
  17. mdwilliams

    mdwilliams Premium User Premium User

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    I don't know where you found that script, it's not in the TFS 1.* github repository (https://github.com/otland/forgottenserver)

    I'm at work and can't test anything, but this might be all you need:
    Code:
    function onSay(player, words, param)
      if player:getGroup():getAccess() then
        saveServer()
      end
    return true
    end
    
     
  18. EwR

    EwR Member

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    Great! It works :D
    Thank you 4 all
     
  19. EwR

    EwR Member

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    Sorry for doublepost, but everytime i log out with any character it gets back from the same position when you log for first time (temple)
     
  20. mdwilliams

    mdwilliams Premium User Premium User

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    Yes, this is intended behavior
    If you are not sent back to the temple then if the map changes you will log in in a different area to the other players
     

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