ond
Veteran OT User
Sounds like sendCreatureAppear and thus getIndexOfClient bla bla stackpos hokus pokusNot only player invisible but monsters invisible bugging players too, thats the problem.
Sounds like sendCreatureAppear and thus getIndexOfClient bla bla stackpos hokus pokusNot only player invisible but monsters invisible bugging players too, thats the problem.
In Avesta, can you try do the following:Sounds like sendCreatureAppear and thus getIndexOfClient bla bla stackpos hokus pokus
Well i dont have any avesta on my hands now so i cant test it, maybe @NothxbyeIn Avesta, can you try do the following:
Put a movable item (a gold coin or w/e) under an invisible GM and then move it and see what happens
will be testing it in few mins, i'll let you know whats going on with it =)For those who wish a Znote AAC that are compatible with OTHire, I'm working on a version based on the latest version of it, but remembering, I've not tested yet, only did some modifications, may have some bugs.
Here's the link: Nottinghster/ZnoteAAC
u should ask the creator of the otx maybe he know by the way as i know nobody from othire users did post the solution for othire itselfI need a code to fix gm invisible on otx anyone can provide me with the fix?
Mattyx has no ideau should ask the creator of the otx maybe he know by the way as i know nobody from othire users did post the solution for othire itself
well i didnt fix it yet so :/Mattyx has no idea
An user toldme that its related to stacktile but nothing more
I have stacktile.definied but not a code declared like dorelocate etc
what is 100%? dont get your commentOTHIRE 100%
function onStepIn(cid, item, position, fromPosition)
local pos = {x = 32369, y = 32241, z = 7}
if isPlayer(cid) == 1 then
doTeleportThing(cid, pos)
doPlayerSetTown(cid, 3)
doSendMagicEffect(getCreaturePosition(cid), 12)
end
end
function onAddItem(moveitem, tileitem, position)
local pos = {x = 32369, y = 32242, z = 6}
doTeleportThing(moveitem.uid, pos)
doSendMagicEffect(pos, 13)
end
Why is this not working for changing residence? wtf lol
Lua:function onStepIn(cid, item, position, fromPosition) local pos = {x = 32369, y = 32241, z = 7} if isPlayer(cid) == 1 then doTeleportThing(cid, pos) doPlayerSetTown(cid, 3) doSendMagicEffect(getCreaturePosition(cid), 12) end end function onAddItem(moveitem, tileitem, position) local pos = {x = 32369, y = 32242, z = 6} doTeleportThing(moveitem.uid, pos) doSendMagicEffect(pos, 13) end
<item id="2263" article="an" name="sudden death rune">
<attribute key="runeSpellName" value="adori vita vis"/>
<attribute key="weight" value="120"/>
<attribute key="charges" value="1"/>
</item>