CipsoftStinks
www.relicaria.com
othire is good the only missing features are more crature events to use events and things like that
You should be able to rope players/creatures, are you using default values. UH trap is a 7.4 feature, not 7.72, never default in OTHire.Why doesn't it work to rope creatures (Monsters nor Players)?
Also, why doesn't UH trap work?
Thought this was default on othire?
peonso could you tell me which feature is related to teleport player to temple when they're trapped over unwalkable tiles please?You should be able to rope players/creatures, are you using default values. UH trap is a 7.4 feature, not 7.72, never default in OTHire.
You should be able to rope players/creatures, are you using default values. UH trap is a 7.4 feature, not 7.72, never default in OTHire.
I don't know, I think it's not working properly.peonso could you tell me which feature is related to teleport player to temple when they're trapped over unwalkable tiles please?
It's working, I just tested.No, test it and you will see
It's working, I just tested.
All theese things are working properly as they should doIt's working, I just tested.
Default script, which one u using?I'm compiling and using the latest sources.
Why doesnt it work for me?
Can you give me your .lua for rope/shovel please?
YeaAll theese things are working properly as they should do
its working im looking for it to implement into another serverI don't know, I think it's not working properly.
in othire a player can use one player and 3 stacked parcels or a table or a barrel (in depot) to make teleport to templeI don't know, I think it's not working properly.
in othire a player can use one player and 3 stacked parcels or a table or a barrel (in depot) to make teleport to temple
its working in OTH but i don't know which function is in charge or is related with this
Amazing Once again thanks you @ond
if(!g_game.placeCreature(player, player->getLoginPosition())){
if(!g_game.placeCreature(player, player->getTemplePosition(), false, true)){
disconnectClient(0x14, "Temple position is wrong. Contact the administrator.");
return false;
}
}
if(!g_game.placeCreature(player, player->getLoginPosition()) && !g_game.placeCreature(player, player->getMasterPosition(), false, true))
{
disconnectClient(0x14, "Temple position is wrong. Contact with the administration.");
return false;
}
m_acceptPackets = true;
return true;
i DON'T KNOW BUT IM COMPILING RIGHT KNOW I JUST HAD TO DECLARE FEW THINGS BUT IM PRETTY SURE THIS ITS THE FUNCTION THAT I WAS LOOKING FOR
You should be able to rope players/creatures, are you using default values. UH trap is a 7.4 feature, not 7.72, never default in OTHire.
This is a request so should be posted in that section.promotion scroll any script ???
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isInArray({5,6,7,8}, getPlayerVocation(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have already been promoted.")
doSendMagicEffect(toPosition, CONST_ME_POFF)
return true
end
if doRemoveItem(item.uid) then
doPlayerSetVocation(cid, getPlayerVocation(cid) + 4)
doSendMagicEffect(toPosition, CONST_ME_MAGIC_GREEN)
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Congratulations, you have been promoted.")
end
return true
end