Magic walls that has been placed in-game using a map editor seems to disappear.
thats probably bcuz ur using the wrong ID.
Magic walls that has been placed in-game using a map editor seems to disappear.
Bump!!! i have the same problem.I have big problem, time doesn't work. what do i mean? Time in soft boots, rings, basicly every item with time, and time in config like a idle time ;(
1 minut is like a 1 second, and tick in vocations or soft boots are to fast !
please help me
[14/12/2009 22:45:46] > Saving server...
[14/12/2009 22:45:47] > SAVE: Complete in 1.771 seconds using relational house storage.
[14/12/2009 22:45:47] Preparing to shutdown the server- done.
Data.lua is gone out lib folder. Can i just put it back in or not? Since i need to for some quests for example Arena.
function isInRange([COLOR="Red"]pos[/COLOR], fromPosition, toPosition)
return ([COLOR="Red"]position[/COLOR].x >= fromPosition.x and [COLOR="Red"]position[/COLOR].y >= fromPosition.y and [COLOR="Red"]position[/COLOR].z >= fromPosition.z and [COLOR="Red"]position[/COLOR].x <= toPosition.x and [COLOR="Red"]position[/COLOR].y <= toPosition.y and [COLOR="Red"]position[/COLOR].z <= toPosition.z)
end
Thx for it but i have bug.
[14/12/2009 22:45:46] > Saving server...
[14/12/2009 22:45:47] > SAVE: Complete in 1.771 seconds using relational house storage.
[14/12/2009 22:45:47] Preparing to shutdown the server- done.
And all the time it is, server never will be exit normal
void Game::shutdown()
{
std::cout << "Preparing";
Scheduler::getInstance().shutdown();
std::cout << " to";
Dispatcher::getInstance().shutdown();
std::cout << " shutdown";
Spawns::getInstance()->clear();
std::cout << " the";
Raids::getInstance()->clear();
std::cout << " server";
cleanup();
std::cout << "- done." << std::endl;
if(services)
services->stop();
}
exit(1);
void Game::shutdown()
{
std::cout << "Preparing";
Scheduler::getInstance().shutdown();
std::cout << " to";
Dispatcher::getInstance().shutdown();
std::cout << " shutdown";
Spawns::getInstance()->clear();
std::cout << " the";
Raids::getInstance()->clear();
std::cout << " server";
cleanup();
std::cout << "- done." << std::endl;
if(services)
services->stop();
exit(1);
}
I have that problem too
Then you need compile again, but first find this file game.cpp and find this section
then add this after services->stop();Code:void Game::shutdown() { std::cout << "Preparing"; Scheduler::getInstance().shutdown(); std::cout << " to"; Dispatcher::getInstance().shutdown(); std::cout << " shutdown"; Spawns::getInstance()->clear(); std::cout << " the"; Raids::getInstance()->clear(); std::cout << " server"; cleanup(); std::cout << "- done." << std::endl; if(services) services->stop(); }
and that section would thenCode:exit(1);
Code:void Game::shutdown() { std::cout << "Preparing"; Scheduler::getInstance().shutdown(); std::cout << " to"; Dispatcher::getInstance().shutdown(); std::cout << " shutdown"; Spawns::getInstance()->clear(); std::cout << " the"; Raids::getInstance()->clear(); std::cout << " server"; cleanup(); std::cout << "- done." << std::endl; if(services) services->stop(); exit(1); }