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[8.54] The Forgotten Server 0.3.6pl1 (Crying Damson)

ids have been switched i believe, you can switch them in sources/spells if you dont wanna replace all on map, just search the id that is disappearing and put the other id inplace, remember to change in spells too
 
I have big problem, time doesn't work. what do i mean? Time in soft boots, rings, basicly every item with time, and time in config like a idle time ;(
1 minut is like a 1 second, and tick in vocations or soft boots are to fast !
please help me
Bump!!! i have the same problem.
 
I was wondering one thing ... I have a map in my own server 0.3.5 Crying damson he was falling not know if it was the map or the server could someone tell me?
 
Thx for it but i have bug.
[14/12/2009 22:45:46] > Saving server...
[14/12/2009 22:45:47] > SAVE: Complete in 1.771 seconds using relational house storage.
[14/12/2009 22:45:47] Preparing to shutdown the server- done.

And all the time it is, server never will be exit normal
 
Data.lua is gone out lib folder. Can i just put it back in or not? Since i need to for some quests for example Arena.

Data.lua is not necessary anymore, it loads files from ../lib/ automatically now, so just paste in arena.lua as usually. ;)
 
Function "isInRange" in data/lib/position.lua is bugged
Code:
function isInRange([COLOR="Red"]pos[/COLOR], fromPosition, toPosition)
	return ([COLOR="Red"]position[/COLOR].x >= fromPosition.x and [COLOR="Red"]position[/COLOR].y >= fromPosition.y and [COLOR="Red"]position[/COLOR].z >= fromPosition.z and [COLOR="Red"]position[/COLOR].x <= toPosition.x and [COLOR="Red"]position[/COLOR].y <= toPosition.y and [COLOR="Red"]position[/COLOR].z <= toPosition.z)
end
 
Thx for it but i have bug.
[14/12/2009 22:45:46] > Saving server...
[14/12/2009 22:45:47] > SAVE: Complete in 1.771 seconds using relational house storage.
[14/12/2009 22:45:47] Preparing to shutdown the server- done.

And all the time it is, server never will be exit normal

I have that problem too

Then you need compile again, but first find this file game.cpp and find this section
Code:
void Game::shutdown()
	{
		std::cout << "Preparing";
		Scheduler::getInstance().shutdown();
		std::cout << " to";
		Dispatcher::getInstance().shutdown();
		std::cout << " shutdown";
		Spawns::getInstance()->clear();
		std::cout << " the";
		Raids::getInstance()->clear();
		std::cout << " server";
		cleanup();
		std::cout << "- done." << std::endl;
		if(services)
			services->stop();

	}
then add this after services->stop();
Code:
exit(1);
and that section would then

Code:
void Game::shutdown()
	{
		std::cout << "Preparing";
		Scheduler::getInstance().shutdown();
		std::cout << " to";
		Dispatcher::getInstance().shutdown();
		std::cout << " shutdown";
		Spawns::getInstance()->clear();
		std::cout << " the";
		Raids::getInstance()->clear();
		std::cout << " server";
		cleanup();
		std::cout << "- done." << std::endl;
		if(services)
			services->stop();
		exit(1);

	}

And you're ready to compile

Good Luck Veron

Sorry for my bad english....
 
anyone else getting connection timed out when connection to game world, on localhost(127.0.0.1) only?
 
I have that problem too

Then you need compile again, but first find this file game.cpp and find this section
Code:
void Game::shutdown()
	{
		std::cout << "Preparing";
		Scheduler::getInstance().shutdown();
		std::cout << " to";
		Dispatcher::getInstance().shutdown();
		std::cout << " shutdown";
		Spawns::getInstance()->clear();
		std::cout << " the";
		Raids::getInstance()->clear();
		std::cout << " server";
		cleanup();
		std::cout << "- done." << std::endl;
		if(services)
			services->stop();

	}
then add this after services->stop();
Code:
exit(1);
and that section would then

Code:
void Game::shutdown()
	{
		std::cout << "Preparing";
		Scheduler::getInstance().shutdown();
		std::cout << " to";
		Dispatcher::getInstance().shutdown();
		std::cout << " shutdown";
		Spawns::getInstance()->clear();
		std::cout << " the";
		Raids::getInstance()->clear();
		std::cout << " server";
		cleanup();
		std::cout << "- done." << std::endl;
		if(services)
			services->stop();
		exit(1);

	}

Or if you're lazy like me, just shutdown, until "Preparing to shutdown the server -done" comes up.. And then just kill the process. :peace: (Not sure if it saves correctly, so I recommend saving in-game using the save-command before closing.)
 
That's why I said it should be released before, so the admins could upgrade the whole server to the new patterns and stuff, but so far it looks like a great distro! Now we just need a good ipchanger (Talaturen's IP Changer would be nice ^_^), a good 8.54 mapeditor and a lot of patience!

Btw, any suggestions would be great! :D
 
is there any bug with it??

and How to update from 0.3.5 to 0.3.6

i do it Sorry :)
 
Last edited by a moderator:
Yah, was that fixed elf? The in-game account manager is bugged, won't let you login from any account other than 1/1
 
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