@Zombiegod hey
the crashes when you open the stats will probably caused the cap, change the character cap in datebase to "0" and will be ok.
what do you mean?@Zombiegod are you have a own project ? ^_^
Hmm to make it easier
The limit is (2 ^ 64) / 2 => 9223372036854775808
Gui cant be done unless you know how to code since it isn't implemented by default, so you will need to write it
just wanted to clear those things since marko couldn't :|
It could be broken past to 2 ^ 64
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kk thanks, and what do you mean by that last comment ?Well, it would work if you knew how to make it adapt to 0.4 since there is differences,
Helping you :| i really dont have anytime right now, since i am mostly busy studying
also i am not marko scripter so stop saying "my scripter"
also i am not marko scripter so stop saying "my scripter"
https://en.wikipedia.org/wiki/Integer_overflowWhen i put 9223372036854775808 in monster.xml, him respaw with -9223372036854775808 life????
I cant understand. U can help me put 9223372036854775808 life ???
basically the number you're putting is too bigI cant understand. U can help me put 9223372036854775808 life ???
setCreatureMaxHealth(cid, (getCreatureMaxHealth(cid) + 1000000000))