Hello folks,
I'm going to implement a battleground concept into my server, but before I do that, I'd like to discuss this concept with you guys.
- Idea -
* You queue up for arenas, using a command. When there is enough players in the queue, you will get a confirmationdialog if you wish to enter the arena.
* If a player has PvP PZ(not PZ from monsters), that player will not be able to join the arena and will automatically leave the queue.
* Using runes/potions/ammunition do not consume charges while inside the arena.
* Players will not be able to pick up/throw/trade items while inside the arena - Note: Players will still be able to throw non-target required runes such as GFB/Mag walls.
* Players do not die inside the arena. Instead you get teleported to your base.
* The base has gates which opens up every 20 seconds and are open for 5 seconds, then closed again. This makes you unable to assist your team for the downtime while the gates are closed if you "die".
* You can queue up as solo, with your party or as a team.
* Queuing as a team requires you to create a team and invite players.
* You get/lose arena rating/points by winning/losing a game.
* With arena rating/points you can purchase unique items.
* The battleground is open for X minutes, and the team who dealt the most damage during this time wins.
* Team size would vary - 3v3, 5v5, 10v10, 20v20
Here are a few images from the spawn locations:
Ice side
Fire side
Gates countdown
So, what do you guys thinks about this concept?
Would it be fun? Sounds bad? Any ideas?
Any type of feedback is welcomed as this is a discussion thread, I'd really like to hear your ideas and thoughts!
I'm also looking for some testers for completing this feature so if you are interested, just let me know!
Thanks in advance,
Vanderlay
I'm going to implement a battleground concept into my server, but before I do that, I'd like to discuss this concept with you guys.
- Idea -
* You queue up for arenas, using a command. When there is enough players in the queue, you will get a confirmationdialog if you wish to enter the arena.
* If a player has PvP PZ(not PZ from monsters), that player will not be able to join the arena and will automatically leave the queue.
* Using runes/potions/ammunition do not consume charges while inside the arena.
* Players will not be able to pick up/throw/trade items while inside the arena - Note: Players will still be able to throw non-target required runes such as GFB/Mag walls.
* Players do not die inside the arena. Instead you get teleported to your base.
* The base has gates which opens up every 20 seconds and are open for 5 seconds, then closed again. This makes you unable to assist your team for the downtime while the gates are closed if you "die".
* You can queue up as solo, with your party or as a team.
* Queuing as a team requires you to create a team and invite players.
* You get/lose arena rating/points by winning/losing a game.
* With arena rating/points you can purchase unique items.
* The battleground is open for X minutes, and the team who dealt the most damage during this time wins.
* Team size would vary - 3v3, 5v5, 10v10, 20v20
Here are a few images from the spawn locations:
Ice side
Fire side
Gates countdown
So, what do you guys thinks about this concept?
Would it be fun? Sounds bad? Any ideas?
Any type of feedback is welcomed as this is a discussion thread, I'd really like to hear your ideas and thoughts!
I'm also looking for some testers for completing this feature so if you are interested, just let me know!
Thanks in advance,
Vanderlay
Last edited: