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Monster [BETA] Monsterpack for tibia 8.7 based on tibia stats

Any updates? I was looking for the 8.7 monsters and spells but I wanna be sure they're correct so I don't mess up my server.
Nice work, you've clearly put a lot of work into this :)
 
Stampor and Boar does excist, but the raid creatures and event creatures do not. I don't got any information and I don't want to add custom monsters inside my monsterpack ;). Soon there will be an update, because I got evil good loot statistics now :p. Tibia-stats.com gots 11 mil + killed monsters currently! Thanks for you respect ;), took me ages indeed.
 
I am not able to create the monsters as listened by neomaximus yet. The reason is that I aint got information, and I am against creating monsters which got fake stats.
Yeah, better have real stats I agree with that.
One question, when server starts it tells me some monster spells are missing, I suppose I have to state inside the monster where the spells script is located right? Could you place an example of how to put this info?

EDIT: It would be something like this?

</attack>
<attack name="stampor skills" interval="2000" event="script" value="monsterspells/stampor skills.lua">
</attack>

EDIT2: Never mind =P I figure that one out xD
 
Last edited:
I think you are missing lines at spells.xml. For example:
Code:
<instant name="Pythius Curse" enabled="0" words="mons_pythius curse" prem="1" exhaustion="2000" needlearn="1" needtarget="1" casterTargetOrDirection="1" range="7" script="monster/pythius curse.lua" />
 
I might start to use this once its no longer a "Beta".
Keep up the good job mate!

/Eldin
 
So this monster pack has bugged defenses for most of the monsters, and some of them heals your player instead of hit it, also have seen some monsters dropping double loot, items into bags?.
 
1) Defenses are still the same as on the old TFS pack, simple because I don't know how to calculate the correct ones.
2) Which monster do heal you? Never heard of this issue earlier haha.
3) I also did not hear of monsters dropping double loot.
4) I decided to add bags, because some ots do use high drop rates. Makes some items almost impossible to drop, because there aint enough slots inside the corpses :).

Be more specific of point 2 or 3 please.
 
Rly like this Package! here is some missings monsters. Added rep!

Midnight Panther
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Midnight Panther" nameDescription="a midnight panther" race="blood" experience="900" speed="240" manacost="0">
	<health now="1200" max="1200"/>
	<look type="385" corpse="13327"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="1500" skill="68" attack="42"/>
	</attacks>
	<defenses armor="27" defense="39">
		<defense name="speed" interval="1000" chance="12" speedchange="627" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="-10"/>
		<element firePercent="10"/>
		<element energyPercent="100"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="39" chance1="40000" chancemax="954"/> <!-- gp -->
		<item id="2666" countmax="4" chance="16750"/> <!-- meat -->
		<item id="13026" chance="7500"/> <!-- panther head -->
		<item id="13027" chance="8500"/> <!-- panther paw -->

	</loot>
</monster>


crustacea gigantica
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Crustacea Gigantica" nameDescription="a crustacea gigantica" race="blood" experience="1800" speed="290" manacost="0">
	<health now="1600" max="1600"/>
	<look type="383" corpse="13331"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag staticattack="90"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-60" max="-600"/>
	</attacks>
	<defenses armor="30" defense="45"/>
	<elements>
		<element icePercent="100"/>
		<element physicalPercent="12"/>
		<element deathPercent="10"/>
		<element energyPercent="-10"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Chrchrchr" yell="1"/>
	</voices>
	<loot>
		<item id="2148" countmax="80" chance1="40000" chancemax="954"/><!-- gp -->
		<item id="2148" countmax="39" chance1="40000" chancemax="954"/><!-- gp -->
		<item id="13304" chance="5500"/><!-- giant crab pincer -->
		<item id="7589" chance="7000"/><!-- strong mana potion -->
	</loot>
</monster>

Undead Cavebear
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Undead Cavebear" nameDescription="an undead cavebear" race="blood" experience="600" speed="250" manacost="0">
	<health now="450" max="450"/>
	<look type="384" corpse="13323"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-15" max="-400"/>
	</attacks>
	<defenses armor="23" defense="27"/>
	<elements>
		<element deathPercent="100"/>
		<element earthPercent="100"/>
		<element holyPercent="-15"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
		<item id="2148" countmax="80" chance="9750"/> <!-- gold coin -->
		<item id="13303" chance="3150"/> <!-- cavebear skull -->
		<item id="13302" chance="2350"/> <!-- maxilla -->
		<item id="13291" chance="900"/> <!-- maxilla maximus -->
	</loot>
</monster>
 
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